Card draw simulator
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None. Self-made deck here. |
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matchet · 27
This is a concept example of Dr. Strange being so overpowered that you could play with random cards and still be winning thanks to his invocation deck. We have 5 possible variants for this deck, including full Basic (read below).
For the rest of the time and resources, we are just putting cheap/tough allies to block the villain, or giving upgrades/supports that your teammates can use. The only selfish card he has in deck is The Sorcerer Supreme
VERY IMPORTANT
THE DISPLAYED DECK ISNT REALLY THE FINAL ONE WE ARE GOING TO PLAY, just the barebones. To create your final deck, follow this steps:
- Choose an aspect (color). I recommend you to clone and edit your deck there.
- Check your other player's deck and decide who is going to remove the unique(•) cards from its deck (thats generaly you)¹
- Check the lists for your aspect and basic color allies' list, and add allies until you have a total of ~4-8 in your deck, from both basic allies' list and that aspect's allies list. Those are, usually, your personal bodyguards against the villain. Ignore this step if there is a teammate who can protect you
- Fill the deck with chosen aspect cards until you reach the minimum 40 cards, but dont hesitate to get close to the maximum 50 cards since many of your cards are upgrades/supports and your deck is gonna thin considerably. (look for the cards below this section)
- Tweak your deck a little more by removing cards that wont help your team at all (i.e. Skilled Investigator if your mate already have it in deck, or Lead from the Front if you dont have an ally-heavy teammate), or by giving up any of some basic cards (suggestions: [1] [2]) and fill the space with more aspect cards from the list
¹ = means max one per player. Check your teammates's decks for these cards, as you did with uniques in step 2.
Note that your main priorities gonna be the big cost helpers (Helicarrier and Avengers Mansion) plus casting from the invocation deck. This means your avaiable resources are usually dim. As a rule of thumb: try to priorize low cost cards (0-2) over higher ones.
Note: the recommended order is on the following lists: first ones are the more desirable.
Basic Allies
combine this list with the chosen aspect's ally list to generate the pool from we are picking ~4-8+ allies of choice to (mostly) cover you from villain's attacks.
be aware thate there are lot of 4-cost allies the lists. Try to not pick too much of them.
- Ironheart
- Blade (just cheap 1-cost blocker)
- Mockingbird (worths 2 villain turns at minimum)
- War Machine (worths 2 villain attacks at minimum)
- Colossus (worths 2 villain attacks at minimum)
- Lockjaw (cost inefficient but guarantees you most turns with an avaiable blocker. You can considerably reduce the allies in your list with him in the deck, making room for more supportive cards)
- Nick Fury
- Professor X
- Nick Fury, Sr.
PROTECTION
personal taste: green is the best color (as color, not as the aspect)
Allies
- Victor Mancha (usually worths 2+ villain attacks at minimum)
- Clea
- Polaris (worths 2 villain attacks)
- Northstar
- Iron Fist (worths 3 villain turns. usually slightly better than Cage)
- Karma (worths 2+ villain turns, if conditions met)
- Luke Cage (can potentially hold ~3 villain attacks)
- Charlie-27 (worths 2+ villain turns, depending on luck. Chips down Toughs)
- Iceman (unlike others, you want to keep iceman alive till 2-3 of his counters are spent)
- Rockslide (worths 2+ villain turns, depending on luck. Chips down Toughs)
Cards
- Armored Vest¹
- Nerves of Steel¹
- Stun Gun
- Ops Room
- Med Team
- Second Wind
- Dr. Sinclair •
- Containment Strategy
- Under Control
JUSTICE
What the...? You are not the doctor!
Allies
- Eros
- Cypher (in combo with Ikonn or Rifle)
- Wiccan
- Dazzler
- Wraith (you want to use him till 1HP before blocking the villain)
- At this point, any ally with cost of 2 or less
Cards
- Skilled Investigator¹
- Sense of Justice¹
- Heroic Intuition¹
- Intelligence¹ (only in 3-4p game)
- The Raft•
- Prism Dust¹
- Sonic Rifle
- Sting Operation¹ (requires you to end in Alter-Ego)
LEADERSHIP
Apparently, becoming a ghost does not affect your magical capacity to stranging
Allies
- Maria Hill (usual target for RR)
- Squirrel Girl
- U.S. Agent (can worth 2 villain attacks if lucky. Chips down Toughs)
- Ant-Man
- M
- Beast (synergy with Resource Reserve)
- Gentle (unlike others, sacrifice him to block the villain, only after 2 attacks)
- At this point, any ally with cost of 2 or less
Cards
- Team Training
- Maria Hill (+ Rapid Response)
- Slingshot (deploy-return is prefferable than acting as a blocker)
- Resource Reserve
- Lead from the Front
AGGRESION
Cooler look for the cooler color
Allies
- Sunfire
- Hulk (only to block ~1-2 villain attacks if lucky)
- Valkyrie
- Spider Girl
- Throg (if conditions met, worths 2 villain attacks)
- Wasp (beware of , aside from agamotto, usually requires you to burn an upgrade/support card)
- At this point, any ally with cost of 2 or less
Cards
- Martial Prowess¹
- Combat Training¹
- Bombs Away¹ (requires your Cloak)
- Boot Camp
- Battle Fury¹
Closing Notes
This deck is not serious, try to be aware of that before commenting it.
Its also a full multiplayer centered deck (best played in a team of three).