Wasp- Improved Starter Deck

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

mannyd93 · 15

Note: For 40 card purists, You could probably omit lie in wait and thor since Wasp already has plenty of ways to deal damage to minions.

Ok so I wanted to make a deck that stays similar enough to Wasp's starter deck while highlighting her strengths (efficient damage dealing) and covering her weaknesses(resource production)

The general strategy is to get combat training, quincarrier, helicarrier, and avenger's mansion out as soon as possible. The former will help take advantage of giant wasp's passive while the latter 3 well help keep the cost down for her many events.

Wasp's strengths lie in the ways her 2 hero forms deal damage.

-As a giant you should be spreading out her damage as efficiently as possible. Playing skilled strike along with your combat training upgrade should be giving you 5 damage to spread out for your basic attack (7 damage if you combo with rapid growth!)

-Conversely you should be singling out a target in tiny form and reaping maximum benefit. Moment of triumph is an excellent card to combo with pinpoint strike as you can heal as you dish out a huge overkill attack (FFG has already confirmed MoT to combo with overkill). Playing it with into the fray is also a great way of dealing damage, healing, and removing threat simultaneously!

These minor alterations should help make it easier take advantage of Wasp's awesome abilities

1 comments

Feb 03, 2021 neothechosen · 9918

Had something similar in mind, ultimately I went with Justice, which worked amazingly (https://marvelcdb.com/decklist/view/6750/wasp-expert-justice-stings-girl-power-1.0).

If you don't mind, a few questions for you: given that most of your aggro cards are 0 or 1 costed, how often is The Power of Aggression useful? Also, how often do you get to play Swarm Tactics (you need Ant-Man to do so...).

thx for the share!