Gamora

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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neothechosen · 9806

I actually enjoy seeing how all Gamora decks look alike. It seems like everone's got the same ideas while building their deck, give or take a few cards. Here's my take on the "aggro-justice" pairing and even though I can't say it's very original, I made a few choices for reasons that I thought were worthy of mention.


Basic idea:

So Gamora is strong because she thwarths AND attacks at the same time, thanks to finesse and precision. Still, if you begin counting the DMG that's available in her kit, it's not as high as some other characters, and some of it is conditionnal (Decisive Blow). I wanted to make up for this with aggro cards, and at the same time, include low cost THW and ATK cards to use both precision and finesse every turn.


Adressing the issues:

The biggest issue is that Gamora is kinda squishy, low REC, low HP. She also has nothing in terms of stuns / confuse, which is often very powerful in solo, and helps with the "being squishy" thing. I wanted the deck to make up for this, and that's why I included Down Time, Endurance, Drop Kick and Concussive Blow.


Pushing it further

Gamora can set up a sweet engine with both Keen Instinctss, and I also incuded Martial Prowess to help with attack cards.

That makes Drop Kick quite easy to pull off with only , but helps getting the best of Concussive Blow and Relentless Assault too. I included that last one as a way to get rid of minions, as I'd prefer using Decisive Blow on the villain.

Because you want to stun or confuse the villain (solo play, remember), Press the Advantage becomes a cheap way to cycle your deck. Same could be said about Clear the Area when you clear threaths. Plus the draw from Drop Kick... it really makes things much easier and helps you pull off your combos. Plus every one of those cards get the added value of precision / finesse.

I originally included Stealth Strike, which might seem like a weird choice, but given that it ended up being 4 DMG + 3 THW, it had better value than ever before. It's actually been quite useful, but in the end Hit and Run is more reliable AND triggers both abilities.

The combination of stuns, confuses, and draw usually makes it very easy for you to make the most out of Gamora' abilities.


Allies

Last, I choose to include a few cheap allies. Since Gamora likes events so much, it didn't seem so important to include a lot, still, 2 costed blockers that you can drop with just The Power of Aggression seemed hard to pass, and most can help with minions, letting concentrate your efforts on the villain. Bug is basically a free 1 atk or thw as long as you attack to heal him.

So there it is! If you're looking for a deck among these lines, I'd also suggest that you check out the others that have been posted. You may notice it's uncanny how much we all ended up playing the same things!

have fun!

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