Karma
Xi'an Coy Manh

Protección
Aliado

Psionic. Patrulla-X.

Cost: 4.
Health: 1.
Attack: 0. Thwart: 0.
Resource:

Respuesta: despúes de que jueges a Karma desde tu mano, elige un Esbirro que no sea ÉLITE. Mientras Karma esté en juego, toma el control de ese Esbirro y trátalo como un Aliado CONTROLADO con el texto de reglas en blanco. Su valor de INT es igual a su valor impreso de PLA, y sufre 2 de Daño derivado después de intervenir o atacar.

Pícara #11.
Karma
Reviews

This is such a powerful ability for a non-identity card! Stealing a minion is like killing the minion and deploying an ally copy, but unlike Phoenix's Mind Control, Karma sticks around to grant you an additional block (the downside is an extra consequential damage for each use of Karma's minion). You don't need to steal that big a minion to get your 5 resources worth...even something with 3 health and 2 ATK gives fine value...but stealing a Sentinel Mark VIII or Tyrannosaurus Rex will swing the entire game in your favor. Karma is a situational card, but I am happy playing situationally powerful cards in Champions since the floor of any card is to be a resource for another card. Should see a lot of play in high-performing decks!

Stretch22 · 455

Karma gets easier to play with the The Power of the Mind resources and provides a little extra punch when you play her with Psimitar in play! I'm playing her right now in a Phoenix with some really good results (I love turning Melter against Klaw)!