Sentry

great Avenger for solo play, taking a standard 3 per player side scheme is fairly easy to get rid off for justice, triggers skilled investigator etc. also has great stats for Justice which lack dmg - 3x 5 dmg activations is just great for 3 cost.

in 3-4 multiplayer not that great when suddenly the same standard side scheme becomes 9-12 thwart... still its playable if one wants to have a side scheme in play, but one way or another gives possibly greater benefit then Sentry.

please remember to count side schemes in Villain deck before you play him - you might find 6 additional threat on main scheme fairly unpleasant :P if you dont find a side scheme.

Viravandrel · 12
Firebird

Absolutely great cheap Avenger for Justice, perfect for leadership-justice Spider Woman to combo with team training/mighty avengers. with 3 in stats and effective 6hp for 3 cost she is monstrous. 2 consequential in attack is less relevant as justice decks are mostly supposed to not-lose the game in early and wait for leadership or aggression to build up and finish anyway.

in normal Justice decks also excellent just for stats.

Viravandrel · 12
Mystique's Manipulations

This card had an errat in RRG 1.7, to specify who should resolve the ability.
It should read:

When Defeated: The defeating player searches the encounter deck and discard pile for a copy of the Misled treachery and shuffles it into their deck.

mougy · 208
Tweedledope

Errata from RRG-1.7: Removed the star icon from this card’s boost field.

So unlike the answer at hallofheroeslcg.com , it seems, there are no icons in the boost zone.

mougy · 208
Cameo

The mind reels at how different hero-specific allies could work with other heroes. Some are so directly tied to the specific hero that they're not of much benefit. But others....

  1. Shuri from Black Panther Core Set: "Response: After Shuri enters play, search your deck for an upgrade and add it to your hand. Shuffle your deck."

The vague text from the Core Set is to everyone's benefit. All heroes have hero-specific upgrades they want to get into play. Beyond that, any upgrade-focused build (i.e., voltron ally) will benefit from Shuri's ability.

  1. Spider-Woman: Jessica Drew from Captain Marvel Core Set: "Response: After Spider-Woman enters play, confuse the villain."

Two cost, 2/2/2 stat line, confuse the villain. A discount Professor X with damage output. All around a solid addition to any team, especially heroes that want to flip down to alter-ego.

  1. Angel from Psylocke hero pack: "Response: After you play Angel from your hand, ready your identity."

Ready any identity, in hero or alter-ego form, when played from hand. Ready-up builds, here we come. Also has the Aerial trait, so great for Flight Squadron decks. You can also get Angel in an Uncanny X-Force deck since the basic Angel ally is X-Men traited.

  1. Mockingbird: Bobbi Morse from Hawkeye hero pack: "Interrupt: When the villain initiates an attack against you, spend 1 resource of any type and return Mockingbird to your hand → prevent all damage from this attack."

Three cost, 2/2/3 stat line is well above average. Double-traited Avengers & Shield, so works in both tribes. Free block and a resource sink for resource-heavy Leadership decks.

  1. Ms. Marvel from Nova hero pack: "Hero Response: After you play an event, exhaust Ms. Marvel and deal 1 damage to her → return that event to your hand from your discard pile."

Event heavy heroes, especially Gamora, like this, as do low hand-size heroes.

eroush · 285
Spider-Woman is a 3 cost ally. — Jvenom23 · 28
The nick fury from Maria hill also works really well. And also Captain Marvel from Spider-Woman — NiemandSumpex · 121