Army of Ants

These are great.

The damage is not an attack, so you can use them when stunned and they do not trigger things that happen on attack such as retaliate.

These are great for pinging off a tough status card or making sure you do exactly the amount of damage you need to an enemy.

Three of these out means in tiny form you are doing 3.damage and thwarting for 2 before you even play a card.

Utenlok · 32
Plot Convenience

In a multiplayer game this will more consistently allow players to bank cards that may be potentially dead or set up bigger future turns. Another usage of this that was missed in the previous review is: You have Mulligan but don’t want to lose one good card, bank the one good card by attaching it to Plot Convenience, then use Mulligan to draw a new hand. If you find ways to use your hand without actually playing a card you can cheat quite a bit of value out of your Mulligans beyond just the hand modification value (see other pool upgrades).

Bodyslide

I’ve undervalued this card for a while even though I play 2-4 players. I didn’t realize that the form swap from this card doesn’t use up your normal form change. So you can enable other players at the table to access their alter-ego abilities and flip back to hero all in one phase. Most heroes have very useful alter-ego abilities/supports that often go under-utilized because you don’t want to enable the villain scheming.

War Machine

Quite possibly the worst ally in the game. Overcosted, bad stats for the cost and a really bad ability. Just one of those core box cards where you can tell they were worried about it being too good, so they ended up overnerfing it instead.

Jvenom23 · 13
Glob

Having used glob quite a bit now... He's solidly ok. His value proposition of 4 damage and a block is solidly ok. He really gets his value from the kicker.

He is really designed, imo, to slot into a cyclops leadership deck so you can get him out of the discard. Unlocking that makes him a very effective combo.