A few allies I see combo well with this card. Nova Prime in Star-lords deck. With any luck the minion is a non-elite and gets disintegrated with Novas ability. Hercules in a Spider-woman deck. The drawn minion reduces his cost by an additional 1. Magik in a Cyclops deck. Again if the minion is a non-elite then she can portal it back into the encounter deck for a resource. I’m sure there are many more.
I haven't played this card yet, but I think in many heroes this card can outclass Agile Flight. Not only is it not trait-restricted, but its requirement isn't that hard to meet because you can pay for it with any card for 1 resource type and a The Power of Justice for the 2 resource types that the other card isn't. (And remember that when you spend a resource, you get to choose for it to count as a , , or resource.) And that's not even mentioning Passion for Justice, because not only is it a but it also increases the total possible threat removal from 6 to 9!
Of course, it does take a little bit of deckbuilding work to reliably get the best use out of it. It fits naturally into heroes that have resource cards of multiple types like Domino or (of course) Jubilee, or lots of resource generators like Black Panther or Nova. But then again, not every deck can use Agile Flight either.
I think they should have added an effect to a discarded wild resource which increases hand size limit by 1 for the round. It is still a solid card regardless and maybe would have made it too powerful.
This card needs to be errata'd. On the printed version, it displays a (Star) Boost icon without any accompanying text to explain its effect. .
Combo Enabler
Looks pedestrian on the surface but it enables some cross tribal allies to become playable.
Where this card really shines is as an enabler for Mutant Mayhem. The combo can be a very strong with Monet St. Croix and any X-Force or X-Men character like Beast or Deathlok or Hope Summers or Pete Wisdom or Professor X