Ready for a Fight

Abilities that allow you to cheat form change have always felt super strong, and now having one such in Protection has increased the way I value the aspect.

It's a staple for many heroes that love to use defense events. The major problem with them has always been this: you end your turn in alter-ego and now suddenly your hand is full of defense events that are not playable. This card amends that, as it allows you to restock in alter-ego, then switch during the villain phase and do your protection job without the need to 'pass' a turn.

Don't sleep on Ready for a Fight.

MarTom · 10
Field Agent

This card should see some more mileage with the addition of S.H.I.E.L.D Deputy. One of the previous downsides of this card was SHIELD was a very niche trait and the allies that had it were often less impressive than many other allies. Now that any ally can get the SHIELD trait (must be played by a SHIELD identity), this card may replace Med Team for select ally strategies.

Blaze of Glory

Absolutely made for Star-Lord in that you can pack a bunch of non-Guardian allies, give them the Guardian trait through your Hero form's constant ability, play this, get your value, and then hop into Alter-Ego, avoiding the end-of-phase damage!

Alatreon · 114
Clea

Imagine if Clea's text box was blank. You would think, "wow, she sucks." Her ability means you draw that crummy card over and over. Typically the only advantage is if you're worried about your deck running out, but you're better off making a 42 card deck than including this substandard ally.

nerman8r · 13