Hand Cannon

This card also works so well for Hulk, and for so many reasons. Not the least of which is that due to his "debuff" of having to discard your entire hand at the end of your turn, it works like a skilled strike (with overkill), without having to worry about having the right cards in your hand on any given turn, because this card stays on the table. As long as you're not giving him Jarnbjorn, you could have two copies of this card in play at one time. VERY good for Hulk aggression ...

bmay511 · 74
Shoulder Cannon

If I'm reading this correctly, it allows you to deal 1 damage every turn you're in hero form, and also converts all your leftover ammo to damage 1:1 every time you flip back to alter ego. Combined with Munitions Bunker, you can stockpile some pretty ridiculous amounts of damage, accessible whenever you'd like. I think it's probably War Machine's biggest strength, the ability to on-demand nuke the final phase of a fight.

Sure, other cards like the Missile Launcher convert ammo to damage more efficiently, but for resources paid and burst damage (and pure flexibility), Shoulder Cannon is a monster.

just don't run into an enemy with Retaliate.

AradonT · 21
Groot

Groot is in hero form and has 2 growth counters and a tough status card. If he takes 2 damage, I'm thinking I have to remove 2 growth counters first, as it is a forced interrupt, before I would get to discard the tough status card. Likewise, if I took 3 damage, I would discard 2 growth counters first and then the tough status card for the remaining 1 damage. Rules gurus, take it away! Thanks!

jedimattb · 1
This is addressed in the GMW rules insert - tough always takes precedence. Say he has 2 growth counters and a tough status, 3 damage incoming. The tough is removed and he keeps the growth counters — Stretch22 · 168
Awesome, thanks! — jedimattb · 1
Taskmaster

Not really a comment, but Does anyone else think he looks way more menacing and cool with the Glowing red eyes. Now onto the important stuff, Taskmaster is pretty Average. Never had problems with him but I can see how he can mess some people up. His boost however is actually pretty Good (for taskmaster). I think they should have at least given him 1 to SCH and ATK.

MrEnricks · 3
Blade

Imagine how cool it would've been if Blade was a Hero. Either way this card is pretty Good for Aggression and Soaking damage. I like the fact that it Replaces Consequential damage with a Payment method, making him feel more like a Hitman/Mercenary. If you've got 1 or 2 Cards you didn't want that has a fist resource than just buy him for one resource and just deal good damage on minions. He gets better if you're playing leadership Cause you can put some good upgrades on him (Reinforced Suit, Sidearm, and Inspired). If I could recommend Blade on two Hero's they would be Star-Lord, and Hulk, Star Lord because he can turn all his Allies to have the 'Guardian' trait which opens up to even more Upgrades (Laser Blaster, Guardians of the Galaxy, and Honorary Guardian). I would recommend Hulk because He has almost all of his cards being Fist resources. Overall I really like Blade, He's good, long lasting, And just a cool character overall.

MrEnricks · 3