Strength In Numbers

After 150 plays, this is for me the black lotus of Leadership. Even getting 2 cards for 1 is a deck thinning possibility that I would consider. A 1 health ally is better used for 1 draw and chump blocking than 1 or 2 points of damage.

batman · 8
Stepford Cuckoos

Spycraft for X-men characters, and it can go into any deck... with 3 uses! Solid card especially for stopping those game-ending teacheries or stopping Shadows of the Past (or putting more counters on Pursued by the Past). This better in Spycraft in that it works for any player, not just the player who controls it, so it's great in multiplayer.

DoxaLogos · 221
Energy Conversion

The second cheat code card in his deck once you get his uniform in play. Remember this interrupts the villain's attack, so you're shuffling the energy cards back into your deck before you reveal the villain's boost. This way you are more certain to draw into some resource cards and with the uniform in play.... heal some of that 3 damage. I see why the designers capped the damage to 3 or this card would be too powerful without the cap on it.

DoxaLogos · 221
Bishop's Rifle

Solid card. I feel like this card makes Bishop even more enjoyable to play when you get that dreaded hand full of resources and unable to play anything. In this case, Bishop still gets value out of a hand full of resource cards with his rifle in play.

DoxaLogos · 221
Bishop's Uniform

Love this card! I feel like I'm cheating the game when I get Bishop's Uniform down. It's definitely a card you should hard mulligan for if you don't get in your opening hand. It increases his survivability by a lot and makes him better in Aggression and Protection.

DoxaLogos · 221