One by One

With Winter Soldiers Cybernetic Arm, this is a really efficient minion removal tool. This effectively reads as "kill a 3 health minion --> deal 2 damage + remove 2 threat (with Winter Soldiers ability) and is quite consistent to trigger

In other heroes you can run Aggressive Energy and get more value from this, but that's hardly reliable

I'm guessing you meant this and mistyped, but you get 3 damage the second time too — Stretch22 · 1357
Venom

Something to consider with this card is "win conditions." A lot of Justice decks are able to build a board state that keeps threat down, but transitioning from controlling the main scheme into winning the game can be a tricky proposition in Justice. What cards do you have that let you start converting your thwart engine into a damage engine late game? Answers to this question include Husk, and Lay the Trap. They also include Venom here.

Turbowombat · 110
Dr. Sinclair

Fits well with She-Hulk. High REC, leans to mental resources, really hates to get stunned, and dances into alter-ego often. Can further benefit from ‘Down Time’ without needing to actually exhaust.

wilyninja · 2
Under Control

Under Control seems like a worse version of Powerful Punch, First Hit, and the like. This could work with Nightcrawler, who can defend without exhausting (with Bamf), so he can defend against the villain and a minion. It can also work with Change of Fortune. Under Control is worse because you can’t activate it without defending against a minion, but all the rest you can just activate. It can activate multiple times –that’s nice. So if you’re up against the Dragon (Mojo Mania) you could defend a bunch and eventually take it out.

In multiplayer, you mostly want to defend the team against the villain, so it seems more of a solo card, though I’d love to see Valkyrie play it.

Agent 13

value of Agent 13 increased exponentially since the introduction of new super carriers from Maria Hill deck. its pretty pointless to ready small shield supports, instead you can use Iliad or Circe for the second time in a turn - great value for an ally with decent stats.