True Grit

Something other reviews/comments have missed is that this card functions as a cheap combo extender for Repurpose builds since the stat buffs persist through the villain’s turn. Drawing into this after 1 Repurpose generally puts it at 1 for 4 thwart which is above curve. Once you are built out the ceiling for this card becomes much higher (multiple Repurpose played in one round).

Spider-Man

This one is an auto include for me on SP//DR. Being able to ready one of her interface upgrades, particularly Host Spider to ready her up is great. Then I draw a card since it was a tech upgrade. At that point I either attack for 2, let Otto die and draw another card from Web of Life and Destiny making him a free 2 damage and a ready, or I thwart for 1 and chump block before drawing that card as he is defeated on the villain's turn.

Utenlok · 33
Note: Host Spider is not a Tech Upgrade. (Neither is SP//dr.) — Leethus · 292
Speed-Metal Alloy

This is the interface I go for first most often for the simple fact that it only costs 1. I can get this out and use it to help pay for the rest of my setup. That being said, don't sleep on being able to defend for 4 on the regular, especially for a hero that will most likely still be able to ready up on her turn and still thwart or attack.

Utenlok · 33
Rapid Deployment

This is a great thwarting event. If somehow you don't hit the kicker, which I don't know that has ever happened to me, you remove 3 threat on a 2 cost event. That is the standard 2 cost on a hero kit thwart that doesn't hit it's kicker. Basically, it's For Justice! without it's kicker. But when you do hit the kicker, which will be almost every single time, you get to remove 6 threat on a 2 cost event. What's more is that it can all be from the same scheme or the second 3 can be a different scheme. This card is so good. You will often be able to follow that up with Peni thwarting for 4 more and be doing 10 threat removal with just a 2 cost event and an activation.

Utenlok · 33
All Systems Go!

Probably the best and most important card in SP//DR's kit. This card is great for setting up by letting you go get whichever of the interface upgrades you need. Later on it readies all of your interfaces to have huge turns. It is kind of like Venom's Run and Gun and Locked and Loaded mixed into one card. There are 3 copies and it only costs 1! This is a card you are always happy to see in your hand.

Utenlok · 33