Reinforcements

This is going to be said a lot for Maria Hill's kit, but this card gives a lot of value to older SHIELD team support cards. The fact that it allows you to mix and match different teams up to a printed value of 6, this allows plenty of opportunities to reload on multiple Tac Teams or Med Teams that you have in play.

As anyone who has been playing this game for a while knows, you are normally playing middling cost cards beside your board fixtures the first few turns. Allowing you to cheaply keep them going really opens up her deck-building options to be an asset in both the early, mid, and late game, versus shining in one of those stages like many other heroes.

Earth Dragon · 1576
The Hard Call

This is another one of those cards in Maria Hill's personal deck that is going to have you rethinking what cards are in Binder Fodder status. Not only does she have the ability to increase the uses of cards like Tac Team by using Special Funding, she can then use them as a grenade to sweep a board.

While the 6 cost support cards she comes with are going to be the cards with the most synergy, you aren't going to want to only rely on those, as Med Team and Surveillance Team and others are just easier to get on the table and not dependent on having your board built up.

It's nice to see a SHIELD hero option give more value to SHIELD cards that have long since been blown off

Earth Dragon · 1576
Special Funding

This card is honestly going to get players looking at some of the "binder fodder" they blew off long ago. In addition to the piles of Ally mitigation that has shown up in scenarios that didn't exist in the first 4-5 waves of the game, getting more bang for your buck from the shield teams make them far more appealing.

Med teams will definitely be making an appearance in Maria Hill's protection deck, but don't sleep on cards like Tac teams when making Aggression decks

Earth Dragon · 1576
Black Cat

I always enjoy playing this card. It is insanely strong for 3 ER, versatile and cheap. The art is very simple but obviously Black Cat. You have many options, when first played there is a good chance of drawing a card, and you can thwart one without dying and still attack as much as you need. Maybe you could even draw two cards if you build around it. If someone would more recently make this, it would probably either take a consequential damage after attacking or only discard one card. That is how strong it is. The quote raps up the very strong card but saying where her allegiances are. Unfortunately, Hero for Hire doesn't work with any other cards.

Rating: (A+:C-) A

tunicv · 643
Mutant Peacekeepers

It's not that this is a bad card, but it seems like Gunboat Diplomacy makes this obsolete. Sure, there is the extra step of including Children of the Atom, but it seems like it's worth the step. Am I missing something?

Gunpoint Diplomacy is much more limited with a stronger ability because it needs both a X-Force and X-Men character to get maximum potential and can't do more than two. — tunicv · 643