Slingshot

If you use this card together with Mulligan, as in using Jessica Drew, you can use the ability part before using Mulligan.

This card is neat because you can also use it in tandem with another Leadership player if they have a field-wide buff ready for their allies. It is cheap recurring thwart or damage because the timing of its return makes you go to hand size + 1

RubberDougie · 18
I've been thinking of this card as a leadership answer to disguise, as it is an action you do not need to flip up to play it. I really want to build a leadership black widow deck around it. — trewiltrewil · 1
Morale Boost

This is one of those cards that a bit too many players sit on.

The most obvious target to include this card in a leadership deck is Quicksilver, as he can experience turns in which he has 6 basic actions when only using his kit. Giving him more cards where he can take advantage of when he draws Always Be Running is great for him to be a highly versatile character.

But even heroes like Captain America and Cable who can give themselves multiple basic actions, this can be a great card. Wasp on giant form is always looking for stat boosts when you can combo this with Earth's Mightiest Heroes and hand ally activations over to her with her "no waste" attacks and thwarts.

At the end of the day this card does it's job for heroes with good action economy and provides a less situational way to gain the benefit over it's alternatives like Moxie (and in many of the decks I use this in, I utilize both)

Earth Dragon · 1593
Mysterio

Weird, his 3rd stage has less health than his 2nd stage. Stage 3 has 16 per person, and stage 2 has 17 per person. Seems like the health numbers got switched or something, it would have been 15 -> 16 -> 17 but instead we got 15 -> 17 -> 16.

Again, weird.

Mass Attack

While there is a slight excuse that players have comparing this card to United We Stand since more the half the heroes were Avengers when this box came out, it is now an exceptionally flawed comparison. Not only does it miss the fact that it's only on Skirmish 3 mode that United We Stand gives you 3 health across 3 characters the entire game (on expert, most of the game is spent on Stage II, not III), it ignores that retaliation would deal extra damage to each of your allies attacking on their own, non-avengers can utilize this card just fine, and that there are lots of leadership decks that boost the hero's attack, so this allows you to pull double duty of keeping your allies out longer and utilizing those turns where hero is packing higher levels of attack.

Once again, the thinkers out thought themselves on this one.

In the current environment of Sentinels capturing your chump blockers, Infinites getting stronger when you recklessly throw away allies, and way more Villains utilizing overkill so there are no guarantees that your allies will even prevent much damage. There is also allies like Colossus, Wonder Man, Blade, Giant-Man, Cannonball, Drax, etc, etc, etc, that have stipulations about there attacks that might not be met each turn but cards like this by-pass that.

This card was always better then branded, and if someone is keeping it in the back of their binder, they might consider breaking it out to allow themselves more ways to get around ally limitations and villain/minion defenses then they were thinking.

Earth Dragon · 1593
Brother Voodoo

Brother Voodoo wins the "Worst Flavor Text" award. Is Brother voodoo introducing himself really the best comic quote they could find? It gives no information about the character that isn't ALREADY PRINTED ON THE CARD

MyLtlePwny · 63
Sure it does, it tells you his name is Jericho Drumm, because for some reason they didn't just give that to him as a subtitle. :P — Thatwasademo · 1
The thing that is bugging me is I'm looking at kuluu or whatever his name is and they have same ability but kuluu has a cost arrow for some reason. I'm theory crafting a spider woman deck with them both — Wickedpedia · 1