Innate Reflexes

I guess we just found the automatic include for any Protection deck.

Seriously though? A 2ER bump of +1 to DEF that you can guarantee is in your starting hand? Wtf is happening at Fantasy Flight?

I am a HUGE fan of Spider-Man (Peter Parker) and especially Ghost-Spider protection decks. Ghost-Spider taught me how a hero can literally live in the defense during the Villain phase. With Armored Vest, you will get a +2 bonus to already impressive 3DEF characters, which nearly negates Villain damage in the early to mid game.

And I cannot stress enough how powerful the 'Starting' keyword can potentially be. We spend thousands of words in our deck write-ups describing how to handle a mulligan to get the right hand. Now we can guarantee certain cards? And one of them is a +1 to defense for 2ER? I'm frankly astounded they didn't overcost this card for that feature.

I probably shouldn't have put that out in the universe, now 'Starting' cards will be 3ER minimum.

That said, this isn't a silver bullet. Spending your exhaust to block damage can obviously be a detriment, so for the "Actually..." crowd, let me make clear that I am simply advocating that if you're going to build a deck around your DEF stat, Innate Reflexes is clearly a 'must-have'. I honestly think it's now an auto-include in any Protection deck.

And I love it.

MacGhille · 322
Protection just became playable in true solo. — JoooooeSakic · 2
I don't think every protection deck wants this. Some heroes like Bishop won't benefit from increased defense. Repurpose decks get nothing from high defense stats. Decks that care about Protection allies won't benefit from this either. — Dreamchaser_Guild · 32
Innate Reflexes

I think this card was meant to either be unique or have a limit of 1 max per player.

If we're able to start the game with +3 def it would be broken.

Did FFG forgot to put either the unicity or the limit ?

Mzero · 3
It's in the rules for Starting found in the Fear No Evil rulebook — Stretch22 · 2472
Iron Man

Erratum from RRG 1.8:
IRON MAN (#29A)
Should read: “You get +1 hand size for each Tech upgrade you control (to a maximum of +6 hand size).”
(Changed “(to a maximum hand size of 7)” to “(to a maximum of +6 handsize)”.)

This lets Iron Man benefit from cards like Assess the Situation, even if he has maxed out his hand size from Tech cards in play.

mougy · 264
Kingpin

This card combined with Show of Empathy should work so incredibly well. Add in Master Manipulator and you have an unkillable Ally that removes 3 threat or does 2 damage every single turn. Since Kingpin is not elite you can take it with Show of Empathy and while Master Manipulator is out the Kingpin ally can't take any damage and there is no icon on Master Manipulator that makes you want to defeat it.

Chris2002 · 73
And the Obligation, "Raised by Kingpin" - I'm betting that they add the Elite trait in the next batch of errata. — Cappster_ · 351
Daredevil

There is a typo: Daredevil THW should be 2 not 1. also the "forced interrupt" text is missing on the hero side, it should have: Forced Interrupt: When a Sense upgrade would leave play, place it on the bottom of the Sense deck instead.

mougy · 264