Gambit's Staff

I think that Gambit is prime candidate for new Firepower build because of this card. he can use his tokens to upgrade firepower to 6+ dmg values and on top of that has a cheap weapon without restricted to exhaust for it (its basic usage is almost worthless anyway, no big deal) - it doesnt block Hand Cannon or Jarnbjorn. throw in Warrior Skill and Aggressive Energy and you have 24 dmg for 1... now thats value.

additional synergy cards for this build include One by One and Melee as they do similar things after you exhaust your weapons and want more burst in one turn.

Eros

Great cheap ally provides 2 thwart, and possibilty to flip if there is a bad situation with minion. Two points of life is small, but nothing will be "wasted", and even when using to second thwart is effective play. Guardian trait is not the most developed trait, but got some great stuff to coordinate with Eros.

My rating (A-C) is A- card worth consider in every deck

nosiak · 155
Face the Past

Can my allies still attack the nemesis minion on the turn that Face the Past is played? The card says "YOU cannot attack the villain this phase", and the current rulebook says that "Cards that are not considered to be an extension of a player’s identity includes Allies — Attacks, thwarts, defenses, action abilities,and triggered abilities that resolve from allies in play under a player’s control are not considered to be performed by that player’s identity.".

CaptnSpandex · 45
Yes, allies can still attack — Stretch22 · 1596
Blizzard

So if I block with a minion, is she considered to have attacked me or attacked the minion? I'd assume the answer is "me" but hasn't it been specifically ruled in the case of Drax that if a minion blocks for Drax the villain is not considered to have "attacked Drax"? Wouldn't that then mean that if I block with a minion, Blizzard attacked that minion?

Turbowombat · 123
Blizzard initiates an attack against you but if you defend with an alliy then Blizzard attacks that ally so if that ally survives he/she gets the attatchment or the stun card. — Clintparker13 · 121
"Stop Hitting Yourself"

Goes well with 'never back down' which allows you to get +2 DEF and then if you take no damage -> stun the enemy + damage him for your DEF+2 value. Works great with the stun-lock deck of captain America

roach8700 · 3