This is an ideal card for Thor. It’s energy resource icon pulls double duty with Thor’s AOE attack, and it also stays on the board for just the right moment to play Defender of the Nine Realms, which mills the encounter deck to play a minion, netting Thor 2 more cards with his special ability. Additionally, since it activates when a minion “engages” with you, you could combo with Get Over Here!—a card which can be used in 2-player mode to deal 1 damage to a minion in your teammate’s board, and then another 3 damage from Lie In Wait. With minions becoming more tanks these days that could easily mop up a minion outright or at the very least provide an opening to finish them off.
I know it's a different aspect, but I prefer Render Medical Aid, much more useful. Rally the troops is a bit more niche, I often find myself chump blocking or wanting "when enter play" effects from my allies rather than keeping them on the board. It could synergize really well with Command Team, Sidekick, or any voltron style deck. Could also save the game in a Hope Summer scenario.
What a disgrace! Hulk is the strongest Avenger and they neutered him here... Well, I'm here to tell you that Hulk is noy only playable but also enjoyable if you surround him with stuff he likes. Hulk is like a plant and needs to be given some TLC in order to really blossom. Just like growing things, he needs:
1) Water (Resources) Give him plenty of resource cards or cheap supports that will generate resources 2) Sunshine (Allies) The more low-cost allies, the better. Especially if they can help Thwart! 3) Good Dirt (Drawing Cards) Hulks hand size of 4 and forced discard in Hero form. Avenger's Mansion will do wonders to get those Hulk Smash cards into play...
At first, this card flew under my radar since I just feel like a higher cost and arguably worse version of Turn the Tide. 4 for 7 damage versus 1 for 3 seems a worse deal when you already need to thwart first. However, not only this become the Swinging Web Kick of some hero, especially Nova who is lack of burst damage when using justice, but also a more reliable way to deal damage. It's certainly not a card for everyone but it's also helps justice hero to deal more damage, especially in a true solo game
If you can mulligan hard for this early game (or use 'Pool aspect Mulligan cards) then it's worth getting into play to buff off of Gamora's consistent draw/play of attack events. Even better if you can then utilize some tricks like Mean Swing or Fusillade to buff her Sword even more. I've been trying to figure out how to rig a more consistent Mjolnir-like pull with the Lock and Load PSS.