Plot Convenience

In a multiplayer game this will more consistently allow players to bank cards that may be potentially dead or set up bigger future turns. Another usage of this that was missed in the previous review is: You have Mulligan but don’t want to lose one good card, bank the one good card by attaching it to Plot Convenience, then use Mulligan to draw a new hand. If you find ways to use your hand without actually playing a card you can cheat quite a bit of value out of your Mulligans beyond just the hand modification value (see other pool upgrades).

Bodyslide

I’ve undervalued this card for a while even though I play 2-4 players. I didn’t realize that the form swap from this card doesn’t use up your normal form change. So you can enable other players at the table to access their alter-ego abilities and flip back to hero all in one phase. Most heroes have very useful alter-ego abilities/supports that often go under-utilized because you don’t want to enable the villain scheming.

War Machine

Quite possibly the worst ally in the game. Overcosted, bad stats for the cost and a really bad ability. Just one of those core box cards where you can tell they were worried about it being too good, so they ended up overnerfing it instead.

Jvenom23 · 14
Glob

Having used glob quite a bit now... He's solidly ok. His value proposition of 4 damage and a block is solidly ok. He really gets his value from the kicker.

He is really designed, imo, to slot into a cyclops leadership deck so you can get him out of the discard. Unlocking that makes him a very effective combo.

Firepower

Magic Formula. Or is it a lucky formula? Firepower + Honed Technique + Sharpshooter.

In a domino deck. Yep - Just these three (assuming you have weapons in play) can get you up to 21 points for a one resource card (2 cards total) using the recurring Jack Pot. But even without that, Domino's deck has a lot of wilds, in addition to the resource cards. Which means you are averaging 18 points per use, with the very recurring 21 points when you slide Jackpot to the top of the deck.

Didn't know about Aggressive Energy. So make that 25 points in a round!