Hope Summers

Does she have all the Traits of the Identity wherever the Card is ? Like in the Deck, Discard pile or just when she is in play. I Feel like she just gets them in play but im unsure because of the wording since there is nothing mentioned like ".... on your identity after you played" or similar has anyone a clue?

Benial · 8
No. Under Constant Abilities: "A constant ability becomes active as soon as its card enters play and remains active while the card is in play" — Stretch22 · 1324
Show of Empathy

Just a nice little link to the Redemption card for quick reference and the card text:

--

Linked (Show of Empathy). Victory 0.

Take control of attached minion and treat it as a Redeemed ally with a blank text box. Its THW is equal to its printed SCH and it takes 1 consequential damage after it thwarts or attacks.

--

marvelcdb.com

Yami_Kero · 4
Invulnerability

Believe it or not, I actually just used this card to great affect in a Captain Marvel aggression deck against Expert MaGog. I paired it with Deft Focus and it work quite well stopping him from accumulating ratings counters.

Nice to have a reason to dust off an old and seemingly useless card.

Similar to Beat 'Em Up with Ultron, I just store these with MaGog. — Stretch · 505
Clobber

My big concern here is with the art. This is not depicting much of a "clobber" much more of a shield type effect. Would have preferred to have one of the many depictions of a big smash scene. That being said, its nice to see reprints of cards with updated art for the new arc.

bigtwonc · 3
Northstar

I feel like Northstar is an overlooked ally. For a single card slot he can negate 3 boosts. Or chump block and negate 2 boosts. That’s a lot of value for one card, essentially three copies of Target Acquired hiding in a trenchcoat.

The value goes up with healing cards like Med Team or X-Mansion, so he can be sustained for the duration of a scenario.

And being able to stop a big boost card often does more than just reduce how often you have to go recover. “Perfect defense” builds rely on cards like Unflappable, Desperate Defense, Never Back Down, Not Today!, and Hard to Ignore. An unlucky boost can really throw a wrench into the works, so this insurance policy is easily worth it!

T-Challah · 83
Also, he can help make sure that Leading Blow doesn’t whiff! — T-Challah · 83