Mass Attack

While there is a slight excuse that players have comparing this card to United We Stand since more the half the heroes were Avengers when this box came out, it is now an exceptionally flawed comparison. Not only does it miss the fact that it's only on Skirmish 3 mode that United We Stand gives you 3 health across 3 characters the entire game (on expert, most of the game is spent on Stage II, not III), it ignores that retaliation would deal extra damage to each of your allies attacking on their own, non-avengers can utilize this card just fine, and that there are lots of leadership decks that boost the hero's attack, so this allows you to pull double duty of keeping your allies out longer and utilizing those turns where hero is packing higher levels of attack.

Once again, the thinkers out thought themselves on this one.

In the current environment of Sentinels capturing your chump blockers, Infinites getting stronger when you recklessly throw away allies, and way more Villains utilizing overkill so there are no guarantees that your allies will even prevent much damage. There is also allies like Colossus, Wonder Man, Blade, Giant-Man, Cannonball, Drax, etc, etc, etc, that have stipulations about there attacks that might not be met each turn but cards like this by-pass that.

This card was always better then branded, and if someone is keeping it in the back of their binder, they might consider breaking it out to allow themselves more ways to get around ally limitations and villain/minion defenses then they were thinking.

Earth Dragon · 1644
Brother Voodoo

Brother Voodoo wins the "Worst Flavor Text" award. Is Brother voodoo introducing himself really the best comic quote they could find? It gives no information about the character that isn't ALREADY PRINTED ON THE CARD

MyLtlePwny · 64
Sure it does, it tells you his name is Jericho Drumm, because for some reason they didn't just give that to him as a subtitle. :P — Thatwasademo · 1
The thing that is bugging me is I'm looking at kuluu or whatever his name is and they have same ability but kuluu has a cost arrow for some reason. I'm theory crafting a spider woman deck with them both — Wickedpedia · 1
"You Got This!"

This is a great way to utilize temporary allies. Ex) Wasp Leadership running Goliath, Nick Fury, Nick Fury Sr, and Professor X. As an example: You play Professor X and confuse the villain, thwart with Professor X for 3, declare basic thwart with Wasp for 2, use you got this to discard Professor putting your current thwart up to 5, ready immediately and thwart again for 5.

Spider-Man

My question regarding Miles Morales is... Why? There are so many cool ways he could have been taken, and instead we get a hero card that might honestly be the worst in the game simply because each of his "special" abilities are just game text that should have been on his hero cards to begin with. There is not a single card that utilizes either of them at the same time, so there's no reason for them to be taken off of his other cards and put onto the hero card instead of literally anything else he could be doing. It's an illusion, and not a good one at that. Swing In, for example, could just as easily read "Hero Action (thwart): Remove 4 threat from a scheme. If you paid for this card using a resource, give Spider-Man a tough status card and Confuse an enemy."

Despite how good the Web Warrior tribe got, it's a shame we had to kick it off with this confusing mishmash of "specials"

Ensign53 · 53
His specials can be trigger after any basic power with Power Within and Defense Mechanism. In a way it’s more flexible than being tied to a specific event card. You can pay for it an advance and use it when you need to, instead of waiting for a specific event to be in hand. — erikw1984 · 29
Yeah, that doesn't change anything I said. Power within and defense mechanism should just have them printed on them as well. I just used Swing In as an example. Anywhere in his deck that says "activate X special" should just have the text printed. — Ensign53 · 53
Couldn't agree more with Ensign53. Boring hero/AE and goes down for me as one of the top 2 or 3 most boring/dreaded heroes to play. — 3t1j4 · 1
Global Logistics

This is a great card for deck fixing anywhere you need it. There are plenty of situations where you are going to have a dormant SHIELD Support or Ally, such as Quake, that may be waiting to blast minions for you, and so the cost to exhaust is often going to be readily available.

With the encounter deck, you can stage what cards will be boosts and know how much damage each attack will do as well as what encounter cards one might be dealt, and getting rid of anything that's heavily problematic (SHIELD decks are going to be some of the best decks to take against Ronan the Accuser hilariously enough), and if searching a player deck you can try to combine which cards combo with each and separate between the top and bottom of your deck.

Just remember: if you pitch too many cards from the encounter with this sort of card instead of tactically layering them, acceleration tokens can accumulate much faster then what you might like. Be mindful of how much you are pitching entirely. Understanding that a massive attack is coming and you need to block it with a tough or a chump is sometimes a better option then throwing too many cards, and not only not getting known cards in the most advantageous order, but potentially digging too far and now getting cards that end up being worse overall.

Earth Dragon · 1644