Karma

Question about this card:

If I take control of a Minion, but later in the game an attachment, like "Lost" Child, takes control of Karma. Do I lose control of the minion because she gets blanked, or that effect already triggered and that minion remains under my control?

I believe it´s correct the first outcome, but my frinds made me doubt about it.

Fenrirgarm · 1
You would lose control of the minion. Karma's ability is a Constant Ability; you only have control of the minion for as long as Karma provides that ability. If she gets blanked, the ability is no longer in effect. — Leethus · 22
Organic Steel

Does this card protect Colossus from piercing attacks? I mean, piercing discards all your tough status when the attack begins. Can I use this in response to that to regain one of the toughs before the attack resolves?

wehehe · 222
It does! A designer answers the question here: https://hallofheroeslcg.com/official-ffg-rulings/ Search "Organic Steel" — Stretch22 · 746
Energy Barrier

RULES QUESTION: Does Retaliate work with this card?

Thanks, it is for a new Captain America deck I am brewing.

I am not stalling for characters. blah blah blah blah blah blah blah blah blah blah blah blah

This cards is pretty strong.

tunicv · 577
Retaliate doesn't require you to take damage, only to have been attacked (and survived) so it works with this card. — cynthiacrescent · 1
Thank you @cynthiacrescent — tunicv · 577
Plot Convenience

The only real target cards I can think of for Plot Convenience would be: a) Mulligan - store a couple of those for opportune flip and draws or b) resource cards - specifically if you're needing to squirrel away specific resource types for power plays. The downside is the cost of two to have merely a placeholder of cards that you'll still need to pay for later (except for resource cards).

FluffDaddy · 77
While being inefficient on its own, it can smooth out your later turns. Also it can be very fun to use this to play other players' cards and can enable some cross-aspect combos — Stretch22 · 746
Master of Magnetism

Innate double resources are always nice, it just would've been nice if it had a secondary effect when spent or drawn via his hero ability, such as drawing a card. Technically it gives him action boosts but that's dependent on having the upgrade out, otherwise it's just a plain ol' double, nothing fancy to speak of.

KLSanchez · 15
Agreed, it should have had an ability when added to your hand from discard to draw an extra card or extra resource. Totally spot on imo — Drakow · 25