
One of my favorite new cards to try and make work, with the right hand and tucked cards, Silk can get this to 10+ damage and it's one of those plays where when you pull it off, you feel like a master card game player.
One of my favorite new cards to try and make work, with the right hand and tucked cards, Silk can get this to 10+ damage and it's one of those plays where when you pull it off, you feel like a master card game player.
This card needs to be changed. Maybe it could be an expert card.
Edit: Home Rule: “Discard an upgrade or support you control, or pay two plus the cost of the upgrade to keep it in play. If no cards were discarded, this card gains surge.”
One of the big problems with Marvel Champions is how many scenarios end quickly. A common complaint is, “just when I get my hero built, the game is over.” The [getting built out] part is often the struggle.
I used to hate Stuns because the complaint is “I didn’t get to do anything.” Usually, you can clear them, BUT more importantly, they slow down attacks, which gives you more time to build out. So now I kinda like them for pacing.
Caught Off Guard adds to the pacing problem, and prevents the fun of building out. Our Home Rule fixes both problems.
I'm really confused. Are we allowed to use Actions on cards in our hands that haven't been played yet? That feels like the clear implication but... why would we ever need to pay for any other card in that case? It would seem this means that all Events can just happen from our hands without cost. What am I missing here? I get that the action specifies it happens from your hand, but that text is after the "Action" text and after the cost, so it doesn't matter until Actions are available, which means actions must be available before the costs are paid?
One of many pieces to make voltron ally strategy shine. Especially good in Star-Lord deck, but also in other realiable on Guardian cards.
This is interesting, that basic card (Sidearm) is usually better for ally (avoid retaliate than overkill). However when ally got 3 or more attack, this card can be game changer.
Rate (A-C) B- This is upgrade likeof the worst upgrades on ally, Only to consider on making big ally.
This feels crazy good with lots of potential, for anything voltron deck related! Also for decks that end up having a spare card around - and instead of using Plan B - use an ally that can have maybe 3 atk/thw!
Snowguard jumps out at being so flexible
So many allies have abilities you'd love to build that can now be permanent ups i.e. Gamora, Rogue, Victor Mancha, Melinda May, Storm, Scarlet Spider, Spider-Man Noir, Northstar
Nevermind hero allies like Mantis, VEN#m, T'Challa, Psylocke
Make chance allies like Legion safer, or healing allies like Wolverine more consistent
Thats just solo! In multiplayer it can get even better!
Or what I'm thinking - drop on iron man and two allies - being able to boost your hand while getting consistent ally activation out when flipped down and building!