Agresividad
Mejora

Habilidad.

Coste: 1.
Resource:

Maximo de 1 por jugador.

Respuesta: después de que juegues un Evento de ATAQUE, coloca 1 contador de Tanteo sobre esta carta. Si hay al menos 5 contadores de Tanteo sobre ella, descarta esta carta para infligir 5 de Daño a un enemigo.

La Era de Apocalipsis #44.
Tantear las defensas
Reviews

Just from my experience, I feel like this card takes too long to be worth it. For example maybe you put this card into play turn 1, then play one attack event every turn after. That's 6 turns for this one card to do 5 damage. I'd rather use the 2 effective cost for something else.

you're not wrong per se, but Test the Defense is supposed to be a late game damage dealer that you set up for ahead of time. It's not a forced response, so you can choose when you set off the 5 damage, and sometimes you can make it take out a big nemesis minion or push the villain to flip or defeat outright. in low player counts, 5 damage is a decent chunk of the health, and even at 4 player counts, 5 damage is nothing to sneeze at. are there going to be times you don't get to make it pay off? sure. but in those games, you tend to be steamrolling anyway. — Ensign53 · 56

This seems like it would be very helpful in Gamora, who has access to both cheap attack events and resource generation for attack events. At 2-4 players waiting a few turns to get off a card isn’t a big deal.