Cardboard Champions - Venom, Space Knight

Card draw simulator

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CardboardChampions · 568

Venom is an absolute versatile powerhouse, and we decided to go with Aggression. Venom has exactly what I look for in an Aggression character - the ability to survive when pulling in minions, weapon synergies, resource generation, and importantly, strong built-in threat removal to compensate for a lack of thwart from Aggression itself.

The deck's basic strategy is to get Multi-Gun and Jarnbjorn in play as early as possible to fuel Fusillade and Mean Swing, keep the minions clear (as far as I'm concerned this is always Aggression's primary purpose) and use Multi-Gun to remove threat every single turn while beating away at the villain.

With Multi-Gun and Bug in play, you can basically remove 3 threat for free every single turn, which frees you up to focus on dealing just as much damage as possible. Our version runs "You'll Pay For That!" because we paired him up with a Protection character that needed a little extra thwart, so you can absolutely swap that for more resource generation if there's a Justice character on the field. Bring It, while very limited and conditional, typically has its worst case scenario being replacing itself to get through your deck faster to either pull up weapons or recycle your most powerful events, and can be insanely powerful if you end up pulling out Venom's nemesis (which is a horde of squishy 2hp minions who honest feel like more of a benefit than an impediment sometimes).

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