Ant-Man: Ant-Fam

Card draw simulator

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Derived from
Ant-Man: West Coast Avenger 0 0 0 1.0
Inspiration for
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TheCursedHam · 20

This was built off of my original deck Ant-Man: West Coast Avenger but moved some cards around with the release of Mad Titan's Shadow.

The idea behind my WCA deck was to have all 5 allies out with Avengers Tower and to keep them alive as long as possible with events. I won't go too much into card choice here since most of the card choices are explained in that deck.

The biggest change is taking out Avengers Tower for Mighty Avengers. Mighty Avengers makes each ally more effective at what they do but the removal of Avengers Tower means the goal is no longer to have every ally out at once for as long as possible. Now the goal is to have Nadia and Hank out most of the game providing a consistent and strong Attack or Thwart each turn while Hawkeye, US Agent and Stinger rotate around to deal with minions and chump blocking. Mighty Avenger also puts Hawkeye and Stinger in better position to assist Hank and Nadia before becoming chump blocks.

The other change was I had 2 Team Training in West Coast Avenger to speed up how quickly it got into play but removed 1 in favor of Innovation. Getting a resource and the ability to heal Nadia or Hank Pym is a fantastic deal.

I've tried this a couple time and while I still am a really big fan of my West Coast Avenger deck, I find this one to be more consistent since its not relying on getting cards in a specific order.

Some potential changes More often than not you will have 3 allies so Band Together is a solid resource to have in your deck. Moxie was swappable in WCA so I would say you can take two out for two of those. Alternatively, I've also played a 44 card version of this where it has everything listed but includes 3 Band Together and extra TBE to be safe. It does run the risk of not being able to rotate Hawkeye/Stinger/US Agent as quickly but the resource management made it really easy to get whatever I needed in play.

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