Insects and Tigras and Dogs, Oh My!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

teamcanadahockey2002 · 8649

Main Strategy:

This deck is intended to be the main attacking player in a multiplayer group. It'll require another player to take care of thwarting, but should be able to manage damage on its own.

Use Spider-Woman's Double Agent ability to combine Aggression and Leadership upgrades and supports to use on Bug, Cosmo, Tigra and Wasp allies. Spider-Woman will use her basic attack (occasionally with Self-Propelled Glide) in order to heal Bug, and will flip to look at the top card of the deck in order to prevent damage on Cosmo.

Key Cards And Their Purposes

Supports:

Boot Camp and Team Training - Provide an extra hit point and +1 ATK for allies

Crew Quarters - Heal 1 damage every round as you'll be flipping regularly and tanking villain attacks

Allies and Upgrades:

Bug + Energy Spear + Inspired + Laser Blaster - Will now attack for 6 with piercing and overkill (including Boot Camp) but requires an attack from Spider-Woman to heal

Cosmo + Energy Spear + Inspired + Laser Blaster + Enraged - Will now attack for 8 with piercing and overkill (including Boot Camp) but requires constant flipping from Spider-Woman in order to know the top card of a deck in order to prevent consequential damage, including from Enraged.

Tigra + Inspired - Will now attack a minion for 4 (including Boot Camp), which will kill many non-elite minions and then heal the damage taken.

Events:

Wasp - Yes, I'm putting Wasp here as an event because with Team Training down, she doesn't require extra payment through Pym Particles to enter with a hit point. She can then use that to immediately attack for 4 (including Boot Camp). If you want to get more value out of Wasp, you can also put on more Pym Particles using the resources from Finesse

Make The Call - Use this to put Wasp back down again with the 1 hit point to attack for 4 again. This essentially gives you 3 cards in your deck that attack for 4 as events for just that single card.

(Note: You could add the Triskellion in order to get all 4 of these allies down, but in general, I only need to play 2 of the 3 allies out, whichever I can get down first)

Get Ready - Whichever ally you get out can now be used again. It's also a great cheap blue card to fuel the +1 on Superhuman Agility. In terms of targets, Tigra is best used if there are multiple minions out, but Bug is likely your best target for this (see next)

Self-Propelled Glide - Since you want to attack in order to heal Bug anyways, Self-Propelled Glide 3x per deck cycle can be used to give you an extra attack. This will negate the extra damage from the 3x Get Ready per deck cycle on Bug. Pay for this using Deft Focus.

Skilled Strike - As you'll be attacking regularly, Skilled Strike will add +2 ATK. However, being a red card, it will guarantee to trigger Super Human Agility, essentially making this card now +3 ATK, which is also great value.

Contaminant Immunity - This will likely be a priority play, as you'll be tanking attacks. You can heal 1 with Crew Quarters every round, but this will help you heal and shrug off the next villain attack. You'll only be getting attacked half the time anyways. This is also an important card to get that +1 per round.

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