Card draw simulator
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None. Self-made deck here. |
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None yet |
BananaCrapshoot · 4849
hello everyone. today I am presenting to you a dive bomb focused captain marvel aggression deck. I chose captain marvel because of her resource cards, her already high damage potential and once we get cosmic flight on we have aerial for the rest of the game. this is a fairly event heavy/focused deck but in testing it’s a ton of fun. I also am running a bunch of resource cards but focusing on a 4 cost aggro card I thought it was important to be able to pay for them easily and consistently.
allies: Ironheart - great cheap ally that replaces itself in our hand
Nick fury- versatile ally we can use for whatever we need at the time.
spider-girl - another 2 cost ally that helps us deal with minions
Valkyrie- solid damage ally that we can get the kicker on fairly easily
wasp- great target for energy absorption when we don’t have energy channel out
events: chase them down- wanted a good way to take advantage of minion defeats, chase them down is a good way to do that
dive bomb- this card is the whole focus of our deck. the ability to do 7 damage to any enemy and then 1 to every other enemy not matter who they are engaged with is awesome. we want to play this as much as possible every game
into the fray- one of here because I wanted another big attack number and the threat removal is a plus
looking for trouble- with chase them down and into the fray and all the dice bombs we want to play we needed a way to consistently get minions on the table so this is it.
moment of triumph- with all our big damage numbers this is a great way to stay topped off for our health.
supports:
assault training - this is another key piece for us. getting these down so we can keep putting dice bombs into our hands is very vital for this to work properly.
avengers mansion - card draw! having more resources in hand to pay for our expensive cards.
helicarrier- makes our expensive stuff cheaper!
upgrades:
endurance - don’t know why you would ever not play this one!
overall the key pieces are cosmic flight to give us flight, the assault trainings so we can bounce dive bombs back into our hands and dive bomb itself. alpha flight station is huge too to help us filter quickly so we can get set up.
I normally stay in alter egos the first turn to take advantage of commander, bonus for alpha flight. opening hand i like an ally and cosmic flight. then stabilize and build from there until you get the assault trainings down to cycle dive bombs every turn. you can pile on the damage fast.
I tested against expert klaw with temporal and expert Zola with wrecking crew and I was able to smash face each game. it’s a really fun solid deck.
the one possible downside is you have to potential to brick a hand with the amount of resource cards we are running but with the card draw and filtering we have available I haven’t ran into that issue yet, but it’s still possible.
4 comments |
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May 07, 2022 |
Jun 09, 2023I'm thinking of Sunfire for villains with problem attachments. It is and uses energy resources which are plentiful in the deck! |
Sep 25, 2023Any updates from the angel aerial cards? |
Sep 28, 2023I've been wanting to build a Dive Bomb focused deck, and here it is! Thanks for the build, can't wait to try it out. |
This looks like a bunch of fun. Thanks for the build; I can't wait to try it out.