Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Kestrel · 1
The aim of this deck is to do as little during the Hero Phase as possible, other than setting up upgrades and using allies, instead capitalising on Ghost-Spider's Dizzying Reflexes, suite of Events, and array of Upgrades to win the game by Defending.
Events
Ghost-Spider's events do a lot of the legwork themselves, with a few more covering some contingencies and keeping her healthy to keep Dauntless active:
• Desperate Defense - handy to keep Ghost-Spider ready to defend if another player needs a helping hand, or if you're buried in Minions.
• Jump Flip - useful to keep the Villain's Scheming under control
• Preemptive Strike - good in case of emergencies
Upgrades
These events might not shine on their own, which is where the deck's 10 different upgrades come in handy - dishing out a bit of damage (or threat removal in Hard to Ignore's case) and drawing up cards to keep yourself going. Don't underestimate how effective 5 or more upgrades triggering can be!
George Stacy is very useful to keep some cheap events on stand-by for emergencies, particularly with Nerves of Steel to cover the cost.
Other Notes
Finding new Peter Parker difficult to play? Just pull him through from Across the Spider-Verse!
I'll be reviewing this deck after playing through Sinister Motive's campaign, and I'm imagining Symbiote Suit will be a permanent additional (probably swapping out Energy Barrier).