Rebooting the Vivian

Card draw simulator

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Derived from
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ryusora · 7

This is my take on the rebooting Vivian deck idea.

It is quite simple, play Vivian and steamroll the villain and schemes with her.

Mulligan Hard mulligan for Vivian / 616HBL, the only card that i would actually keep before mulligan is Solar Gem.

Gameplay It pretty much revolves around getting vivian out. Basically every turn you are going to flip AE-hero form to get the most value out of the kit, Vivian will never block a single villain hit, she is there to be activated as many time as possible and you get her back every turn and that go on and on until the villain screams for help.

You should be taking most of the villain hits, and póssibly using the other allies to block for you every now and then, since you are flipping EVERY turn crew quarters is a great healing tool, and you will probably be using your basic rec too.

I haven't tried this deck in true solo but it works wonder on 2p+ games. The turns where you activate Vivian 4-5 are just bonkers, you can pretty much handle any situation, and if the villain has some nasty retaliate, you can still use her to literally clear all the threat every round.

PLAN B If you dont draw vivian / 616 early on, dont worry there is plenty of strong cards left in the deck to manage the board while you keep digging for the combo. :)

Inspired by https://marvelcdb.com/decklist/view/16008/command-the-rebooting-vivian-1.0

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