Serious Tutoring With Gwen

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Spider-Man (Miles Morales) - Multiplayer Theme Deck 0 0 0 1.0
Spider-Man (Miles Morales) - Multiplayer Theme Deck 0 0 0 2.0

teamcanadahockey2002 · 7018

Goal of the deck is to have Ghost-Spider leave play pretty much every single turn at some point so you can draw a hero-specific event... likely Swing In, but also Web-Shot. Arachnobatics is also good for when you've already got the villain stunned and confused.

You'll also want to flip every turn so that you can throw one of your cards back into your deck every turn. That way you know there'll be one there for Gwen to find. Flipping that regularly can be an issue, but you'll be expecting to play Swing In pretty regularly, with Defense Mechanism as a back up option. This should allow you to keep the Villain stunned pretty regularly, as you'll have Gwen leave play on your turn, then find a card to confuse. Then play that card to confuse the villain and flip down, shuffling that card in your deck again. Next time you need to flip back down again, Gwen will be able to find it for you.

The main ways to get Gwen back into your hand regularly are Regroup and Rapid Response. You've also got Across the Spider-Verse if you need it, plus Make the Call if necessary.

When you get cards that you can't duplicate like Regroup or Rapid Response in your hand, use the Champions Mobile Bunker to make sure that you can search for something else. With everything down, you'll likely go through 9-10 cards per turn, between your starting hand, +2 for the bunker, +1 for Avengers Mansion and +1 for every Web-Warrior that leaves play.

I've included some of the Enhanced cards, which I recognize are sometimes controversial. I like them more and more with required resource triggers, especially when I'm already running the Power in All of Us. I know the Web-Shooters will likely give the kicker needed, but I like to be certain of this. Plus, stashing resources isn't a bad idea here, as you'll be needing them to play your Web-Warriors back down again once you block with them with Regroup.

7 comments

Jun 13, 2022 Telcontar · 430

Sorry, not a fan of this one. Played it three times and Gwen came through for me about once a game. Just too many things need to be in place to be reliable.

Jun 13, 2022 teamcanadahockey2002 · 7018

@Telcontar Thanks for trying... If I can ask: What did you mean with 'Gwen came through'?...

Was she at the bottom of your deck? Were you unable to keep her in play? Was she unable to pull Swing In or Web Shot with what was left in your deck? (You were choosing her event not just discarding for the next one right?)

Jun 13, 2022 journeyman2 · 21207

This deck is very good :) I can’t imagine it not performing well

Jun 13, 2022 DecksFactory · 4631

It sounds like a crazy idea, but I like it. I haven't tried it, but given that we want to use Gwen as a tutor as much as possible. Sneak Attack is not a good option?

Thanks for this idea, I will definitely try it!

Jun 13, 2022 journeyman2 · 21207

Sneak Attack is great, since you draw the bonus cards after you draw to your hand size. The problem is not working with Rapid Response or Regroup, which makes it harder to recur Gwen. But don’t let me speak for you @teamcanadahockey2002, that’s just from my own testing!

Jun 14, 2022 teamcanadahockey2002 · 7018

@DecksFactory``@journeyman2

Yup you've nailed the Sneak Attack issue... its great to get Gwen out of play, but then you cant get her back again. RR and Regroup should let you play her again for the next time and with the Bunker, Mansion and l Web of L and D giving you a ton of cards to see, you should have one of those 6 pretty much every turn. Hopefully...

Jun 14, 2022 Telcontar · 430

@teamcanadahockey2002 bottom of the deck for the first game so effectively useless, came out once in the second game, returned to hand which Mysterio forced me to discard. Subsquently attacked twice in a turn with 2 3-boosts and wiped me out. Third game she came out twice and worked fine but... meh. Miles' events are great but they come up frequently in any deck which is less reliant on them anyway, it seems.

I'm sure other folks will enjoy it, just wasn't for me.