Card draw simulator
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True Solo: Expert Villains: Normal Campaign Rules: CLEARED | 458 | 365 | 44 | 1.0 |
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Therickc · 15
I only play true solo, and Ghost-Spider has been extremely fun to play. This deck lets you stay in hero form as long as possible, only needed to switch to alter ego when you want to add Ticket to the Multiverse back into your deck.
Allies Silk is my favorite to play as soon as I can to remove shadows of the past All others, if you have the resources to pay for them are great to play. I tend to use them as a resource and play them from my discard pile with Across the Spider-Verse
Events Defiance and Expert Defense are amazing 0 cost cards to keep us defending and being able to ready because of her ability. Jump Flip works really well with Nerves of Steel and is really good in a pinch. Assess the Situation is a really sneaky card to hide under George Stacy and play right before we use Ticket to the Multiverse
Upgrades These are her bread and butter and should be prioritized if possible. Armored Vest just makes her take less damage, allowing us to stay in hero form longer and allowing Hard to Ignore to trigger to keep control of the main scheme, and also allowing Unflappable to trigger. Since we will be defending all the time, Electrostatic Armor keeps chipping away at the villains health. Nerves of Steel is new to this deck, but since we play a lot of defensive events, it’s worked out really nice
As a true solo player, this deck has been extremely fun to play, and if you have any suggestions please let me know! If you’d like to see how it plays out, check it out in action here.