Card draw simulator
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None. Self-made deck here. |
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krikkt · 3
This is a standard Black Panther Leadership deck that makes use of the 3x Vibranium combined with all the draw power in leadership to do all the busted leadership things.
Early on, you'll be building your engine as best as you can prioritizing allies so your Band Togethers and Strength in Numbers are online ASAP. Don't worry about your Black Panther upgrades or Wakanda Forevers at all until endgame. Damage / Thwart wherever you see fit to stay alive with your allies. You've got an even split generally, so do what you can where it is needed and makes sense.
The name of the game is churning through your deck to do as many things as possible. Eventually, you'll end your turn playing a couple allies and upgrades then say go. Afterwards, you can chump all day with your allies, so you can reuse them later. Also, don't be afraid to cast allies even though your at the limit. Annihilate your friends after you don't have a use for them. Chances are you'll see them in a turn or two with all the cards your drawing or even Make the Call.
It's got the obvious obnoxious Leadership engine (Beast, Maria, Nick Fury, Make the Call, Strength in Numbers, Rapid Response). However, we really abuse Beast here by playing a total of 9 resources it can retrieve, including Band Together which will pretty much consistently always generate 3 resources. You can technically go further with Strength, Energy, or even the Power in All of Us, but you probably don't need it and the deck is already tight enough. Moon Girl is SO easy to draw 3 cards as well because 6 double / triple resources this deck has access to. Kaluu gets you Make the Call or Strength in Numbers most of the time. This allows you to continue your draw engine as much as possible. Stinger is just there for Strength in Numbers and Band Together to be as consistent as possible. Ironheart is probably the worst ally, but hey it draws a card.
Eventually, you'll get all of your upgrades together and be able to Wakanda Forever multiple times per turn for huge damage.
Per Wakanda Forever, you'll get, 2 damage to an enemy 1 damage to a the villain + each enemy target player is engaged with 1 thwart 1 damage moved from your hero to an enemy.
To maximize damage to the villain, double Panther Claws, resulting in 6 damage to the villain per WF. If you have the health available (for Vibranium suit) and your deck is running at max capacity, you can possibly play 5 WFs in one turn, resulting in up to 30 damage.
You cant play moon girl from your hand, pity :(