Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for | ||||
---|---|---|---|---|
Rocket Raccoon Rat Attack Pack | 0 | 0 | 0 | 1.0 |
Maarkean · 26
We've seen similar style decks before with Ant-man, aiming to exploit Assess the Situation and a thin deck to try and achieve a handsize as large as your deck. Rocket doubles down on this by also seeking to exploit Honed Technique to do ungodly amounts of area damage AND then draw a bunch more cards in response. Once your upgrades are all in place, Rocket's deck is down to 22 cards (17 events, 4 resources, 1 of his restricted weapons). If you starts in Alter-Ego form after playing all his Assess the Situation's the round before, he'll have a hand of 10 cards (6 base, +1 Symbiote Suit, +3 Assess the Situation). Then he can trigger Hall of Heroes, Avenger's Mansion, and his AE ability Tinkering for 6 more cards for 16 in hand. Flip up to Hero side, odds are he has at least one of his Dive Bombs in hand. Use Aggressive Energy + Salvage + Martial Prowess to pay for Dive Bomb with only losing 3 cards from hand, at the same time putting whatever Tech he discarded with Tinkering back on the top of his deck. He then triggers Warrior Skill to further boost Dive Bomb to 13 damage to the villain (7 + 4 from Honed Technique + 1 from Aggressive Energy + 1 from Warrior Skill) and 7 to every other enemy (1 + 4 from Honed Technique + 1 from Aggressive Energy + 1 from Warrior Skill). If that 7 to everyone wouldn't be enough to kill a minion, prior to playing Dive Bomb he could make use of his other attack events or weapons to weaken them enough that they have less than 7 health. Rocket then gets to draw cards equal to the minions he just dealt excessive damage too. With a full party, its not unreasonable for 4 minions to be out, which means his total drawn cards this turn are now 20 out of 23. He can then replay his Assess the Situations and batter the Villain with his other event attacks and then thwart twice for 9 total threat removed.
Now, getting to that point will take some time. His other attack events are mostly there to help him get to that point because he does have a lot of upgrades to get out and can not play Dive Bomb until Thruster Boots are in play. By the end he'll be up to 25 total health, a large chunk of which he could heal at a time with Schadenfreude, but he does start the game with only 9, which makes him vulnerable early.