Star-Lord, Yondu and their dog Cosmo V2

Card draw simulator

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Derived from
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Doomsday · 1

Built around the idea of getting Cosmo and Yondu as long lasting Allies. The 3rd and 4th slots can be for transient/other Guardians.

Pump Cosmo and Yondu with Comms Implants and Inspired. Use Cosmo as a steady 3 thwart per turn. Use Yondu as a steady 2 ATK with out consequential damage (if you have a good Thwarting partner, you can use Cosmo for damage instead making it a reliable 4 damage per turn). Both are not massive but its reliable. Use other allies to defend and build up Star Lords board. When the time is right, Punch it to do mad damage.

The God hand here is Daring escape x 2, 1 Lead from the front, Sliding Shot and a double resource. WIth fully kitted Cosmo and Yondu here is how it might play out...

Play the LFTF (paid with double recourse), ATK for 3, Daring Escape, ATK again for 3, Daring Escape again, ATK again for 3, Play Sliding Shot with "What could go wrong" for 11, Shoot with Element Gun for 3, Shoot again for 3, Yondu fires for 3, Cosmo bites for 3 and you will have done 32 damage.

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