Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
musicisthelove · 2
OVERVIEW:
ready your hero a lot
barely take any damage = feel immortal
return damage = haunting revenge
build your engine = takes awhile to fully set up; but can manage without it
rarely flip to alter ego = ghost already worried father
TIP:
-Advantageous to Basic Defend in villian phase & use a defense interrupt card to negate damage
triggers Web-Shooter and Unflappable to draw cards
triggers Hard to Ignore to remove main threat
triggers her 'Dizzying Relexes' ability to ready once per phase
triggers Electrostatic Armor, Flow Like Water and Dauntless to return haunting damage!
-Managing threat
as the general focus is to apply chip damage, the threat can tend to build slowly
rely on setting at least one Hard to Ignore
Phantom Flip is good to remove larger accumulated threat
-Early game focus
play cards that draw cards as a priority: Web-Bracelet or Unflappable
play George Stacy to help store leftover event cards
play support and upgrades over allies, but in desperation allies can help clear minions and threats
not a priority but maintain as much health as possible for the retaliate in Dauntless that triggers with excess health from Endurance
ALTERNATIVE for 40+ decks consider
SPOILER CAMPAIGN
-Aspect advantage: 3 x Clear the Area
-Planning ahead, either:
Unflappable or