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ExploringtheBuild · 1

The card we are building around:

This deck originally started around the only card that uses the Soldier trait: Mission Leader. Since Mission Leader is all about completing side schemes and our player side schemes allow us to go find some key cards I figured; "why not build a War Machine Deck that was all about finding cards?"

The Ideal Flow of Play:

Ideally we would like to find and get Mission Leader out as soon as possible in order to capitalize off of our player side schemes from it. This sadly won't always work though. The trade off is that our player side schemes, regardless of when we play them, will allow us to dig through our deck for our important cards; we could get our bunker, a suit upgrade, and Iron Man, pretty easily. Then since Iron Man allows us to get a tech we can recur him with our other leadership cards in order to quickly snowball into the rest of our suit.

War Machine's Thwarting:

Since War Machine does have weaker thwart capability we are going to want to use as many allies as possible to help us clear our player side schemes and manage threat when we want to flip down. This is where Cloud 9 and the Aerial Avengers come into play. If we can set up properly we will be able to have a tribe of Aerial Allies who are kitted with Sky Cycles in order to ready up for some extra burst thwarting and can all have their thwart boosted by Cloud 9 (who can also get a Sky Cycle if we give her Honorary Avenger).

Overall it may be a bit clunky but should allow us to hopefully speed up War Machine's set up by letting us look for the exact cards we want and drop them right into play.

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