Vision - Domo Arigato Mr Roboto

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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RogueSquadron · 144

This deck abuses Vision's form flipping to great effect. I made this because I wanted a themey Vision deck. Putting out Android friends, healing and using his abilities to good effect.

Flip to Intangible Form and play Bait and Switch and Taunt, using Subdue or your Forcefield Generator, and/or just tank it with the Villain's -2 damage. Lots of healing in here. Or if you have Mass Increase in hand, stay in Dense Form and stun the villain. Grab Mass Increase back with Jocasta, or with Density Control. Rinse and repeat. There are no protection defense cards in here. Why? You are RARELY if ever going to block an attack...

Taunt is nice because it gets you 3 cards for a very small amount of damage/risk, if any. Then flip to Solid Form to grab another card. With Deft Focus, Solar Gem, and Quincarrier, you are playing many cards. Can easily have a hand of over 10 cards using this technique. Especially with 616 Hickory Lane where you can also grab an Android you used as a resource earlier when playing cards in Alter Ego.

Use What Doesn't Kill Me and Reboot to Heal and Ready Vision (or Reboot to ready an epic Machine Man - see below), use Energy Barrier, and Forcefield Generator to extend his health before going to Alter Ego. Why Energy Barrier? It is very useful to remove Toughness when you do not have Superdense Strike on you (and are in Intangible Form), and with a -2 damage from Villains when in Intangible, it is like a -3 damage or taking one less damage to your Force Field which keeps you alive longer, and like you have Retaliate when you normally wouldn't. It actually makes a big difference.

Each Ally has some useful reason to be in here, whether they be chump blockers, threat control, or minion control. Jocasta for grabbing Mass Increase after you use it. Or Victor Mancha the super cheap blocker when you need to avoid some bad effect when taking damage, or Machine Man, when you just need an ally to do something miraculous for you, when you can't. +4 ATK and +4 THW... Combine with Reboot. Well. OMG. Thank you Machine Man!

With amazing threat control, damage mitigation, and large card drawing, it is hard not to have fun with this deck!

3 comments

Apr 22, 2024 boomguy · 221

I'm a simple man. I see a Vision deck, I drop a like.

Apr 22, 2024 Gotsomespray · 1

I love this list!

Do you have any recommendations to replace Subdue? (I'm still missing drax :(

Thanks!

Apr 22, 2024 RogueSquadron · 144

@Gotsomespray Yeah, Defiance (which comes with Vision) or Preemptive Strike (Ms. Marvel) would both work. The biggest risk for damage is going to come from the Villain or a minion with Villainous. So getting rid of a big villain boost card would be what you want.

Most minions max out at 3 ATK, which you can handle. What is nice about subdue is it works against both the Villain and Minions, so it is a bit more flexible and most boost will be less than 3. And if a Villain with 2 ATK pulls a card with 1 boost, subdue in essence nullifies their attack.