Card draw simulator
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None. Self-made deck here. |
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Scorpion0x17 · 290
An update to my previous Solo Black Panther Aggression deck (https://marvelcdb.com/decklist/view/164/solo-black-panther-aggression-1.0). The v1.0 deck was about as basic as it comes (essentially the core set aggression 'starter' build, but with Black Panther), and this brings it up to (just before Rise of Red Skull) date.
As with any Black Panther deck it is important to get some suit parts out early, and it's recommended to hard mulligan for either Daggers or Claws (and to fetch one of those with BP's Setup ability if not in starting hand), so that you have one to exhaust for Mean Swing. That said, if you get Jarnbjorn opening hand then Daggers and Claws are less important (but it's BP, so you're going to want them anyway!)
The three Enhanced Physique are to drive Jarnbjorn, and Hall of Heroes is an important early game play in minion heavy scenarios.
Use BP's own thwart, alongside Sentry, Heimdall, and/or Lockjaw, to keep threat low, and Spider-Girl lock down problem minions.
With Mean Swing, Skilled Strike, Jarnbjorn, and BP's Upgrades, you have the potential to do significant amounts of damage either in burst turns, or more considered, to either take down Villains and big HP Minions quickly, or to exert a high degree of board control.
There are probably still improvements that could be made, but I have taken it as far as I want to at this point.
NOTE: I build for 'fun', not for 'optimal'. So my decks may not be the 'best' in their class, but I hope they will be enjoyable to play.
Changes: Too many to list!