Hulk "Turbo Draw"

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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MisplayChampion · 45

I know the all Physical resource builds are prevalent with Hulk, but I have had recent success testing this one. The whole point is to be able to do damage in either phase, or both. With all Physical resources, except for Banner's Laboratory, you can almost never miss an Unstoppable Force draw. The Defensive Energy helps with card draw as well. Symbiote Suit keeps us in hero form longer to take advantage of Boundless Rage. Symbiote Suit and Boundless Rage also boost Counter-Punch to where you can potentially hit for 5 damage with with active. I pretty much ignore Banner's Laboratory. It is useless in this build. Sure, the Rec is nice, but you are trying to go fast. You should not need to flip if you cycle Momentum Shift and What Doesn't Kill Me to keep health up. On top of that, the extra +10 with the SS and +4 with Immovable Object puts you at a whopping 32 hp. It is no crazy feat, but I have been testing with Crossbones on Standard 3 and have won a game in 4 turns and one in 5 turns without getting to any extra health buffs. Being able to attack and/or counter-punch makes Hulk's small handsome feel much more effective in all phases. I think this would scale well to multi-player. You can take the pressure off some of your teammates while keeping it on the villain, and you flip less, leading to fewer threat generated per average game. The higher health pool of the villain also gives more setup time to get to the crazy health pools we want!

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