Card draw simulator
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None. Self-made deck here. |
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None yet |
Misty24 · 26
First deck, any advice welcome! I'm really happy with this deck though, at least on standard mode I can generally beat each hero I've played with it so far. Enhanced awareness helps to fund superhuman law division and save cards. Enhanced physique can help fund tenacity, too. I usually use it solo, but have used it paired with an aggression hero and it worked well!
4 comments |
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Jul 05, 2024 |
Jul 05, 2024I also now that I overlooked Quincarrier, that's probably the resource upgrade you want. In the short term, the Enhanced pieces are good. But if you make this one of your common rotation, it can be a goal to visualize. |
Jul 07, 2024
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Oct 24, 2024Discussed this deck in my new player guide for She Hulk: youtu.be This deck really stuck with me as I reconnected with Jennifer, thanks for posting it! |
Okay. So I tried the deck out, against a Taskmaster mod that may have been stronger than expected (I added Legions of Hydra in place of the Weapon Master). And trying to make updates without adding other packs, in an effort to give productive feedback. I think there is not enough lump thwarting to justify Turn the Tide, I ended up switching them to more For Justice!, as it felt like it was going to add consistency. I do think Enhanced Awareness and Enhanced Physique are the easiest thing to also upgrade. If you have or can get Resourceful, it may serve the purpose you had those two in the deck for. Even if it just gets pitched from hand, as a wild, it can hit Superhuman Law Division and Tenacity. I think the best goal here is make any upgrades in the name of consistency. Because I think you have something fun here.