That's the Stark Promise

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Turbowombat · 28

You've made an excellent decision choosing Stark Industries for your villain management solutions. Our upgraded, top-of-the-line technology will provide everything you need to manage threat and navigate tactical engagements.

Along with the standard Iron Man Mk V chassis, we've packaged this kit with Emergency detection and response systems and auxiliary Air Foiled! systems allowing you to manage situations remotely while conducting repairs and improvements from the comfort of your Alter Ego.

Once engaged with the enemy, the ingenuity of our engineering team ensures limitless fuel for your Stark Rocket Boots coupled with Yaw and Roll controllers to put you where you need to be when you need to be there.

Dynamic weapon systems include disruptors based on our patented Plasma Pistols to soften up those Tough targets and get you into the action faster, ensuring maximum effectiveness of your Repulsor systems.

Best of all, all integrated systems are cross compatible with your Repulsor Blast allowing you to consistently turn the Energy outputs up to 11.

Consistent threat management and villain neutralization - that's The Stark Promise.

8 comments

Oct 10, 2024 YourFriendlyNeighbor · 1

Seems good, I don't have the cards to test it, but I have a few concerns, first of all, I love the synergy between White Fox and Repulsor blast, but I'm not sure about the 3 copies of Plasma pistol, especially in end game where they would become dead cards, I feel like Sonic rifle makes a much better synergy allowing you to confuse the villain, much more effective than Foiled!, but for the price I would take out one pistol and change it for one rifle

Oct 10, 2024 Turbowombat · 28

Thanks for the feedback! I did consider Sonic Rifle and may consider it again. My main issue with Sonic rifle is the 3 cost and Mental resource. At 3 Cost it would be the bottom priority versus any other tech in the deck. I can imagine many circumstances where you draw well early and it doesn't wind up getting played, in which case it gets spent as a resource and goes on to pollute your Repulsor Blasts which should otherwise be hitting for a minimum of 11 damage every single time. My other issue with it is the primary purpose of Sonic Rifle in other decks is to allow you to painlessly switch back to Alter Ego, but once Tony hits Hero Mode he does his best to stay there for the bigger hand size. Remember Sonic Rifle is a Hero Action which means it can't replace Foiled!. It fills a completely different role in the deck. Foild is fore before you go to Hero mode for the first time, Sonic Rifle can only be used after you're in Hero mode.

Plasma Pistol does indeed get spent as a resource a lot when I play this deck, its only purpose is to 100% guarantee that every hand has a tech you can play so you never sit around waiting for the tech in Alter Ego Mode. Moreover, it effectively turns Stark Tower into a Helicarrier as you can spend it as a resource, then return it and spend it again. And once you hit the magic number of Tech, it goes back into the deck to buff Repulsor Blast. Far from a dead card. 3 copies MIGHT be too much though, and Sonic Rifle does synergize with Cipher well, who does feature an Energy Resource. So it's something I'll be rethinking as I play.

Oct 10, 2024 TonyStark · 47

Love it. I agree about trying to fit in a Sonic Rifle or two. Amazing thwarting deck, though it's probably a lit of overkill in solo. One Way or Another, or some Player Side Schemes might be worth considering, too, since you've got plenty of thwart and they can help set up Followed.

Oct 10, 2024 Turbowombat · 28

I did try Lay the Trap but ultimately removed it for Followed. The issue was once it hits the board it stays out of the deck, reducing available Energy Resources and therefore increasing the odds of accidentally hitting Genius or Strength with Repulsor Blast. With Followed you don't drop it unless you know you can take out the side scheme in the same turn and then it goes back into the deck for Repulsors. One Way or Another is great for Tony getting through the deck faster, but again, it pollutes Repulsors and I'm already using all my copies in my Cable deck lol.

Oct 10, 2024 YourFriendlyNeighbor · 1

I do like the idea of player side schemes, since you got the extra thwart, one that caught my attention was Superpower training, basic, energy resource, and can help set-up, also generation x is super op, it can help you tutor for Repulsor blast in late game and has an energy resource

Oct 13, 2024 SpanishMalcolm · 64

He creado un documento excel que calcula a nivel estadístico si un mazo cubre las distintas facetas del juego (control de amenaza, daño, supervivencia, etc). Por si sirve de ayuda, estos son los datos que muestra sobre este mazo.

Valoración del mazo
Control de la amenaza: Excesivo
Daño: B
Protección / sanación: C
Motor de recursos A+
Motor de robo: E
Control: E
Valor global del mazo: 3,1 sobre 5

I have created an excel document that calculates at a statistical level if a deck covers the different facets of the game (threat control, damage, survivability, etc). In case it helps, this is the data it shows about this deck.

Deck Rating
Threat control: Exceeding
Damage: B
Protection / Healing: C
Resource Engine: A+
Draw Engine: E
Control: E
Overall deck value: 3,1 out of 5

Oct 13, 2024 Turbowombat · 28

Thanks are you able to link to that excel sheet so I can see how it's doing its calculations? Also I feel like anything that tries to rate based on all aspects of the game is definitionally rating for solo play only as decks should have weaknesses meant to be filled by other players. Most notably control. And draw engine is unimportant if your resource engine is solid because you can voluntarily discard your hand each turn and get through your deck in 3 turns with futurist and mulligan.

Oct 13, 2024 SpanishMalcolm · 64

En efecto, los cálculos están destinado a tener un mazo sólido para jugar en solitario. Lo que no implica que no sean útiles para detectar los puntos débiles de tu mazo y saber con quién puede compartir mejor la mesa.

El objetivo de los cálculos es crear un mazo que pueda derrotar a un villano promedio antes de agotar tu mazo, o poco después.

Coincido contigo con el motor el robar cartas. Pero recuerda que robar una carta no solo tiene como objetivo conseguir recursos, sino aumentar las probabilidades de tener ciertas cartas en tu mano y, con ello, mejorar tu turno.

Indeed, the calculations are intended to have a solid deck for solo play. Which does not mean that they are not useful for detecting the weak points of your deck and knowing who can best share the table with.

The goal of the calculations is to create a deck that can defeat an average villain before you exhaust your deck, or shortly after.

I agree with you about the card drawing engine. But remember that drawing a card is not only about getting resources, but also about increasing the chances of having certain cards in your hand and, thus, improving your turn.