Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Markzilla · 40
Concept:
Cheat huge allies into play, get value out of them, then discard them for huge benefits. Occasionally have massive combo turns with zero-cost cards and Self-Propelled Glide readies.
Game plan:
Play allies and often with Squared Off. Each use gives +2 stats to Spider-Woman, which you can use for whatever's needed. You'll get more value from fully utilizing then discarding your allies than you will from chump blocking most of the time.
Ideal turn:
Start with a minion in front of you, then pull 1-2 more, Bring It to draw more cards (and copies of Self-Propelled Glide), then smash the board with your boosted stats and allies before discarding them for even more value.
Worst case scenario:
Minions with Patrol will prevent Looking for Trouble from working (as far as I know). Rely more on Squared Off in a patrol-heavy scenario.
If pulling minions isn't an option for some reason, lean on Spider-Woman's flexible hero kit to do the job.
Card choices:
Captain America's discount works with the Avengers in the deck and his high printed cost and stats means he's a high value play for the discard events.
Hercules is discounted by at least 4 just from playing Squared Off, and dealing 3 damage only removes a little of his total value.
M is great with Squared Off as she can often delete either the Squared Off minion or an existing one, leaving an ally with good stats. Hawkeye, Sunspot, Thor, and Valkyrie can all help deal with multiple minions so you don't get overwhelmed.
Black Panther and Make the Call are both toolbox cards to pull back whichever card is most valuable at that moment.
Bring it is worth playing with even 1 minion in play since it increases Spider-Woman's stats then replaces itself.
Flex Slots:
Throg for a utility card instead of a simple blocker
Black Panther/Go Down Swinging/Noble Sacrifice/Save the Day for Coordinated Attack x3 and Triskelion.
Any Leadership card for Kid Omega