You Can't See Me [true solo]

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
You Can't See Me [true solo] 0 0 0 2.0

Urban_Fox · 2

This is all about abusing Ghost Spider's +3 Basic Defense and leaning into her offensive toolkit to create an aggressive protection build that plays around Ghost Spider's Dizzying Reflexes, Ghost Kick, Phantom Flip and a Get Behind Me & Counter-Punch/Powerful Punch combo.

The deck aims to stay ready in hero form the whole game with a suit of interrupts and responses including Desperate Defense for extra readies, while beating and stunning the villain.

Iceman is tagging along to act as crowd control for any pesky minions, with Iron Fist to keep the villain at bay if you need a breather, and Silk to snipe a bothersome treachery.

Unflappable adds redundancy to Web-Bracelet, gaining additional card draw from not only playing Desperate Defense and Expert Defense, but capitalising on their effects too.

2 comments

Jan 26, 2025 Urban_Fox · 2

Replace 2 x Get Behind Me with 2 x Expert Defence Remove 1 x Counter-Punch Add 1 x Endurance

(published and old list by accident).

Jan 26, 2025 Urban_Fox · 2

**Bait and Switch not Get Behind Me.

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