Organized Mayhem

Card draw simulator

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phtephen · 29

Everyone knows Magneto is super strong. His magnetic cards are insane, and his magnetic pull might be the best hero ability in the game.

But what if you ignored the magnetic cards, and just created a bunch of organized mayhem?

This deck is built around Mutant Mayhem and abusing it to deal a ton of damage to a villain or get yourself out of a messy jam. First, you need Children of the Atom in play before you can create any mayhem. That works well with Uncanny X-Men and Utopia also.

The first time through your deck, it's all about building up your position. Get your supports out, and some allies who'll help with threat and minions. You really don't want your allies to chump block too much, so defend as much as possible, and let your allies do the hard work for you. Once you get Utopia and/or Magneto's Cape, Magneto can defend and do actions too.

Once you've controlled the board, keeping multiple allies out, then you can start the big turns with Mutant Mayhem. The best turn is bringing out Cyclops, then attack with everyone (except Magneto), then use Mutant Mayhem to reset Cyclops and Phoenix.

At that point, you should have three or four allies who'll deal an additional +2 damage for their attacks versus the Villain, plus Magneto, who also gets +2. In multi-player, if you go first, the villain will take +2 damage from every attack afterwards. Either way in solo or multiplayer, you should be able to either defeat the villain or get them close.

So, how do you pay for a turn like this without any resource generators in play? Several cards help with this. Digging Deep is the obvious card with Magneto's Magnetic Pull.

Then, Organizational Support. By exhausting two allies, you gain three resources, allowing you to play Mutant Mayhem without using another card from your hand.

Finally, Caliban, Pixie, and Forge give you a card in different ways, meaning you could gain two cards after using this.

Plus, all three are incredible Med Lab targets, because their abilities work similar to Mutant Mayhem.

Also, last thing to keep in mind. Uncanny X-Men will reduce all of your X-Men allies by one. Unfortunately, Children of the Atom only works when they're in play, so the other allies will remain at their normal cost.

Go out my children and create mayhem!

2 comments

Oct 14, 2025 QuickSilver18 · 1

Looks fun, but wouldn't Pixie get her ability triggered from mutant mayhem? Since mutant mayhem puts the allies back into your hand? Or am I missing something here?

Oct 14, 2025 phtephen · 29

@QuickSilver18 I forgot about the part where it goes to your hand first (I'm too used to Magic's blinking rules.) So, according to the rules, all of these allies' abilities will work.