Draw, You Tucker!

Card draw simulator

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eroush · 422

What if we fuse two Hulk deckbuilding strategies into a single deck?

Improving card draw and tucking cards are tried and true methods 'round these parts. This fusion could be tried in a number of aspects, each with their own tools. Here is one in Leadership to look at the (new) toys in the Wonder Man and Hercules hero packs.

Avengers Compound is the card that catalyzed this idea for me. Zero cost support for Avengers only allowing Hulk to tuck an ally instead of discarding it at the end of the player phase.

So then we want allies that draw cards, too: Maria Hill, Ironheart, Kaluu, White Tiger. Cameo Amadeus Cho while we're at it. Tip of the ten-gallon hat to Snolze.

Hulk wants strength resources to trigger his hero-specific cards; now also events (preferably zero cost) with ally synergy. Call for Aid brings Avenger allies to hand to tuck or play with resources in hand. Squared Off in hand plays them for free. Attach the zero cost upgrade Avenge Me! to draw cards when they're defeated. If we use Get Ready, since each has 2 hit points, we'll draw cards in the player phase. Or they can be exhausted again to draw cards using Strength in Numbers and block attacks in the villain phase.

An ally defeated by consequential damage can be tucked in the Med Lab and played when flipping down to alter-ego, perhaps using the mental resource from Banner's Laboratory. Maria Hill, Kaluu, and White Tiger are priority targets since they would draw cards.

Resource Reserve can tuck a resource card if need be.

Blade and Machine Man are variable resource sinks for cards with strength resources.

Deft Focus remains a staple to reduce the cost of his hero-specific events. I intentionally did not include Limitless Stamina in order to keep deck size down while focusing on the theme of this deck.

Now draw, you big, green, mothertucker!

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