Run It Back - Miles/Kamala Cameo

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ralias · 27

msmarvbtl2021001_bustos_miles-10th-anni_0.jpg

Miles runs this as a tight Leadership combo deck that’s all about getting extra mileage out of his events. The whole thing revolves around Ms. Marvel—once she’s down, your turns start to open up. Being able to bounce events back to hand means cards like Side-by-Side and Teamwork can be reused, and that’s where the deck really starts to snowball.

Kamala acts as a stat battery for Miles. You’re not trying to have her carry the game—you’re converting her ATK/THW into Miles’ output with Teamwork, then using ready effects to keep that going. When it lines up, Miles ends up doing way more with his basic activations than he should.

You’re also not overly precious about keeping Kamala alive forever. Between Rapid Response and Make the Call, she comes back often enough that you can push her for value. If she gets a couple activations and returns key events before going down, she’s done her job.

The rest of the deck just helps you hit those turns. Helicarrier and The Power of Leadership smooth out the cost, while Clarity of Purpose lets you squeeze out one more play when you need it. It’s not about going wide—it’s about setting up a repeatable burst and running it back.


“Anyone can wear the mask. You just have to take the leap.”
Miles Morales

“Good is not a thing you are. It’s a thing you do.”
Kamala Khan


Ideal Turn

Best case, you’ve got Kamala in play with at least one ready effect lined up.

You play Side-by-Side or Teamwork, trigger Kamala to return it, and take the damage. Use the event, then ready her and do it again. Teamwork lets Miles convert her stats into his own, so you’re effectively double-dipping her value while still taking your normal basic activation or event line.

If Kamala goes down, Rapid Response or Make the Call brings her right back so you can keep looping. With Helicarrier or Clarity of Purpose helping pay for things, you can chain multiple plays in a single turn and push a big swing in damage or threat removal.

The goal isn’t one perfect combo—it’s hitting that kind of turn more than once per game until the villain can’t keep up.

1 comments

May 04, 2026 eroush · 1244

I built a similar deck but with more allies. I like your take, very focused marvelcdb.com