Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Hexencs · 3

This deck is built around keeping the villain confused. Confuse is your main source of defense, and damage output.
- Powered Gauntlets can deal 2x3 damage with Float Like a Butterfly while you have the Aerial trait.
- Infiltration can remove up to 5 threat, which is more than enough for true solo play.
- Leo Fitz and Yellowjacket help you find the key Tech upgrades that are essential for Iron Man.
- Invisibility Gear is a cheap Tech upgrade that helps a lot in the early game by increasing your hand size. If the villain is confused, it can also cancel an attack with virtually no downside.
- Prim’s Dust is another cheap Tech card that can confuse any minion that enters play, enabling even more damage with Float Like a Butterfly.
- In this deck Supersonic Punch with ariel trait is your big damage dealer.
- Cypher is here for card draw, Chamber “free” 2 damage per round as long as you keep confuse up.
- Jarvis main purpose is healing in early game, in this deck there are no tools to medigate enemy damage.
Nice deck, always appreciate a clear focus.
I might switch out Chamber for Dazzler since she would do the same amount of damage for the same cost plus grant an additional confuse.