Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Tyzzual · 7
This is War Machine Blue with Cyclops. Immense fun just One shotting the boss once you hit critical mass
Get out Agent 13 and Munitions Bunker ASAP and start stacking those munitions. Use Command teams to go even faster and Medlab to replay Agent when she runs out of steam.
Stack your Cyclops on Compound for later...He is critical to the end-game plan. You should also play Upgraded Chassis as you will be in Alter Ego every single turn.
When you have Rapid Response, shoulder cannon, practiced plan, Beast and Children of the Atom on the field....you are ready to drop Cyclops. Not just once, but as many times you can pay for it (targeting Boss). There are 3 Mutant Mayhems to help replay him, there are 3 rapid responses and a Practiced Plan. Replaying Beast will get you back Band Together, which will pay for Mutant again, or another Rapid. Other players should help you play all your Mutant Mayhems as this will be the last turn for the Boss. Save 1 use of Command team so you can kill off cyclops and have him re-enter with Rapid.
If you can have him enter the Battlefield 3 times....each munitons hits for 4 damage to boss. Enters 8 times though.....and those cannon shots are 9 damage for each munition.
If you play your 6ish cards a turn, each deck cycle is 8 turns, usually get 4-6 munitions a turn....math is hard = shoot for 20 counters before you shuffle, and before you shuffle your deck a second time, you should have 40+ counters.
That's when you drop Cyclops down and end the game.
Pretty fun build. Do not play his events or the other weapons, it will only slow you down.
Bringing this bad boy to CON 26'. Come see it in action. Happy slaying