Card draw simulator
| Derived from |
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| None. Self-made deck here. |
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| None yet |
Dami22 · 126
This is a powerhouse S-Tier deck that thwarts a lot, making excellent use of Captain America's innate ability to ready himself once per round ("I Can Do This All Day"). The key here is precision: by boosting your permanent thwart value to 3 using Heroic Intuition, you gain complete control over the threat on the board. With a little setup, you should be able to thwart for the table in a multiplayer game and still have plenty of decision points along the way for flexibility.I have run this at 2p, 3p, and 4p and have been able to consistently thwart for the table to keep the threat under control. On top of that, due to his immense event synergy with Ambush and Heroic Strike, Captain America can contribute explosive burst damage for the team, wiping out villains and side schemes in a single, devastating chain reaction. Deck ProfilePlayer Type: Spike (Competitive & Combo-driven)Player Count: 1 – 4pKey Cards: Ambush, One Way or Another, Justice ServedComplexity: ★★★☆☆ (Easy to learn, high skill ceiling for optimal combo-timing.)Damage: ★★★★★ (Massiver 11–13 burst damage chains via Ambush and Followed.)Threat Control: ★★★★★ (Absolute board dominance. Erases up to 5 threat per event.)Survivability: ★★★★☆ (5 strong allies acting as chump blockers + Shield Block.)Economy: ★★★★☆ (Fueled by 2 Super-Soldier Serums providing physical resources.)Card Drawing: ★★★★☆ (Explosive hand refills through One Way or Another (+3 cards).
The shield doesn't just block; it strikes the exact point where the enemy fractures