Card draw simulator
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| None. Self-made deck here. |
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| None yet |
eroush · 2905

Buff his ATK and go nuts: Aggressive Conditioning, Combat Training, Innate Aggression.
Neither knife upgrade needs to be exhausted for inherent abilities, so use both with Mean Swing. Though it's only two weapons, using Firepower on them (2 effective resources for 6 damage on one target or 3 on two different targets is pretty good). Plus, those attacks are ranged, avoiding retaliate.

Martial Prowess pays for Firepower and Deft Focus pays for Limitless Stamina without needing to spend cards from hand.
The Best Defense... is only half as good as Parry, but at 4 or 5 defense for zero cost without exhausting (playing a defense event counts as defending) that's still worth it.
Now that I'm re-reading the rules update, I don't think The Best Defense... works the way that I was thinking. You still need to exhaust to get the stat number. Might still be worth it against villains with multiple activations. Otherwise, sub in Smash the Problem for thwarting or Quick Strike for more damage output.