Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
TheLLCandypopBud · 8
The goal is to play Live Dangerously and then use Shadowcat to cancel it the bad effects.
From there, you want to keep recurring Shadowcat and play her every turn so everyone at the table gets two extra cards each turn. The main things that can slow this down are not drawing into X-Men Instruction and being unable to kill Shadowcat before your next turn, like when the villain schemes. In multiplayer, this is easier since you can just have her chump block for someone else.
To recur Shadowcat from the discard, you need Cerebro in play and X-Men Instruction in hand. There are three copies of X-Men Instruction, along with Mulligan, to help find the pieces of this combo.
Storm is an ally you want to keep healed with Tic-Tac-Toe. She lets you move threat around between schemes depending on which one is the biggest problem. Not My Responsibility is also useful here since it can erase the two threat moved while killing Shadowcat at the same time.
Once the engine is set up, you can just dump threat onto Live Dangerously since it's still a net benefit for the table as long as you silence it often.
Mulligan can be squeezed for extra value. Put cards under Plot Convenience, or use them for Tic-Tac-Toe or Stick-To-Itiveness before playing Mulligan to draw back up to max Hand size so you effectively get some resource advantage out of it. Also if you have Mulligan in hand, try to use cards during the villain phase since the limitation on playing Mulligan is no cards played that phase.
Laser Swords should generally be saved for the endgame under Plot Convenience. You can share it with a teammate who has readying potential, or wait to put it on yourself once you've Unleashed.
Phoenix's hero cards are also pretty bad before you Unleash, so they're good Mulligan targets early on.
When you find Pool Inspection while Live Dangerously is out, its generally worth it to use it. With power counters, +2-3 resources from one of the Pool Resources, you play it while still having enough left over for a shadow cat recursion play. 7-8 Hand size is OP. Try and keep a Pool resource under plot convenience for this purpose.
Specialized Training is the second priority. The sooner it is knocked out the better, but mostly it's there for teammates not to be blocked by Crisis too much during their turn, especially if they are going before you.
Save Live Dangerously for late in the first cycle or in the second deck cycle. You'll want your core supports and upgrades in play before playing it since afterwards you will be focused on Shadowcat recursion and Pool Inspection almost exclusively. You can deck cycle really fast with Mulligan, or store it for the right time with Plot Convenience.