Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Chillachilles · 204
Anything is possible in Marvel Champions, including making minions useful. You can mind control them, or win them over, or in Tigra's case you can mellow them out to be CIs. Hunted and Pinned Down help us do that by fetching minions and lowering their attack to potentially zero. This helps us in a multitude of ways. Extra card draw, fishing out pesky enemies with Guard, feeding your Cat's Head Amulet, readies should you decide to defeat "arrest" your CI, Precinct HQ gets an added bonus as well. Thats half the strategy. The other is to beef up your already amazing defense stat, and unloading via In Harm's Way and The Best Offense.... There are multiple ways to get ready, including Army of One and What Doesn't Kill Me, and Hunted, you can be sure Tigra can be pretty devastating. Sharp Claws helps tremendously, as you can demolish your CI with overkill, ready and hit the villain straight up or do a massive Thwart or you can use Tooth and Claw to defeat somebody with the first and hit the villain with the second, and you still have your basic activation. The cherry on top is having Stand Alone in play, defending the villain attack and having one of the minions ready you by attacking with 0 ATK. This turns minions into a free ready every turn, talk about some great assists! Having a few CIs can be pretty devastating for the villain if you know how to squeeze them! Hope you enjoy!!