Cable (Let Me At 'Em)

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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HelmedHorror · 1

This build is heavy threat removal but with a balanced amount of attack damage. Note: Balanced means a fairly equally spread on the Hero. This build, when combined with several (or all) of the Player Side schemes can be uber-powerful.

There are also 5 Player Side Schemes included. Cards like Mind Scan and Telekinetic Blast scale with each Player Side Scheme in the Victory Display. So get these Player Side Schemes out early:

  • Technovirus Purge (Identity Specific)
  • Superpower Training (Basic)
  • Build Support (Basic)
  • Call For Backup (Leadership)
  • Take Out the Guards (Justice)

ATK Power

As far as ATK power goes, there are 3 Scare Tactic cards are meant to pair up with:

  • 2 Sonic Rifle
  • 2 Concussive Blow

Each Scare Tactic causes 3 damage, only cost 1 resource, and if the Technovirus Purge Player Side Scheme is in the Victory Display, there is also a +1 ATK. Along with the character's Basica ATK, this could mean 6 damage for playing a 1 resource cost card.

When playing the 3 cost Telekinetic Blast, if all 5 Player Side Schemes are I the the Victory Display, playing this card would give 6 ATK +1 ATK from the Technovirus Purge and +2 ATK from the hero would be 9 ATK damage to a villain.

If you're lucky enough to play this with a Scare Tactic on a confused enemy, playing the maxed Telekinetic Blast would add an additional 6 damage bringing the total to 15 damage with just 4 resource cost.

The allies Jack Flag, Wolfsbane, and Gambit can also be used to deal additional damage to a minion or villain.


THW Power

Mind Scan scales well with the Player Side Schemes meaning each Mind Scan could remove a maximum of 9 Threat from any scheme.

For Justice! and Making and Entrance also can be used to remove a decent amount of threat (and possibly heal) without the need to have Player Side Schemes in play.


Lastly, there are a couple First Aid and a Helicarrier and basic dual resources cards to further aid the Hero (making Cable even more powerful!).

This build should do well in solo against more powerful villains. I initially tested this on Standard Rhino and basically destroyed him in four rounds. I was fortunate to get all 5 player side schemes in just a few rounds out starting from my first phase.

This is my first attempt at building a deck vs. using Cable's precon. As a result, I'm still testing and adjusting this deck.

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