Star-Lord - Guardians of the Galaxy

Card draw simulator

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Beekayboy · 46

Star-Lord leads the Guardians the only way Peter Quill knows how: assemble a great crew, take questionable risks, and somehow make the whole thing work.

This deck builds around a dedicated team of Guardians, with Drax, Gamora, Groot, Rocket Raccoon, Yondu, Nova Prime, Major Victory and White Wolf providing a versatile crew for almost any situation.

Welcome Aboard makes that crew much easier to deploy, reducing the cost of the next ally by 2 for no resource cost. Combined with Star-Lord's own ability to cheat expensive cards into play by accepting additional encounter cards, Peter can build an impressive board surprisingly quickly.

Knowhere and Guardians of the Galaxy reward that constant stream of Guardian allies, while Leader of the Guardians improves the team's threat control. Inspired can turn the best members of the crew into even stronger long-term investments.

Then comes Blaze of Glory.

For one phase, every Guardian character gets +2 THW and +2 ATK — including Star-Lord himself. Once several Guardians are in play, a single Blaze of Glory can turn an ordinary turn into an enormous burst of damage or threat removal. The 1 damage everyone takes afterward is simply the price of doing business with Peter Quill.

Meanwhile, Star-Lord remains dangerous on his own. Element Guns, Laser Blasters and his signature events allow him to capitalize on the extra encounter cards he willingly deals himself, turning risk into increasingly explosive turns.

Build the crew. Take the risk. Wait for the right moment.

Then go out in a Blaze of Glory.

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