Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
batman · 988
Mission Briefing
CLASSIFICATION: Level 7 — Eyes Only OPERATIVES: Agent Steve Rogers (Captain America), Agent James "Bucky" Barnes (Winter Soldier)
OBJECTIVE: Neutralize the villain with 20+ damage per round
The mission runs in four phases:
- Asset Recovery: locate and deploy Agent Barnes using three retrieval protocols.
- Threat Containment: hold the schemes with Agent Rogers's double thwart and clear the player side schemes that power the operation.
- Equipment Requisition: open the armory and fit Agent Barnes with the full kit, for 9 damage per activation.
- Joint Operation: loop the Super-Soldiers Team-Up for 15 damage and a tough every round, then close in with Agent Rogers.
Phases 1 and 2 run at the same time. Phase 3 starts once Agent Barnes is in the field. From Phase 4 on, the villain's time is short.
Phase 1: Asset Recovery
The operation depends on a single asset: Winter Soldier. Three retrieval protocols are available to locate him:
- Dynamic Duo: reunites the partners. It retrieves the Team-Up Super-Soldiers and Agent Barnes.
- Evaluate Threat: pulls any S.H.I.E.L.D. file, Agent Barnes included, and cuts his deployment cost by 2.
Phase 2: Threat Containment
This unit is rated for heavy threat control. Agent Rogers is cleared for two thwart actions per round, neutralizing 4 threat. Agent Barnes removes an additional 2 threat for each hostile he eliminates. Command has therefore authorized multiple player side schemes in the field. These operations are the core of the mission. Do not skip them.
Phase 3: Equipment Requisition
Once Agent Barnes reports for duty, the armory is authorized for release:
- Lock and Load → deploys Bambino directly to the field: +3 damage and overkill on a basic attack.
- Sidearm: +1 ATK and ranged.
- S.H.I.E.L.D. Sidearm: +1 additional damage on each basic attack.
- Enraged: +2 ATK.
- S.H.I.E.L.D. Deputy: +1 hit point to absorb consequential damage. Issue the badge while operating as Steve Rogers, since it requires a S.H.I.E.L.D. identity.
Projected output: each activation delivers 5 + 3 + 1 = 9 damage. Each confirmed elimination removes 2 threat.
Phase 4: Joint Operation
Your goal is then to play in a loop super-soldiers.
- equip Aggressive Stance. When you engage a minion, discard it to retrieve Super-Soldiers from your deck.
- deploy Dynamic Duo to recover Super-Soldiers from your discard pile.
The tough absorbs Agent Barnes's consequential damage, so the loop keeps him operational. Rogers can then defend without any shield the villain.
Combined output: Barnes's attack (9) + Super-Soldiers (6) = 15 damage and a tough for 4 resources.
Close each round with Agent Rogers's basic attack and one of your own events. Expected result: 20+ damage per turn with full protection maintained. Hostiles will not last long.