Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
TeleportingKnight · 484
Concept is simple.
- Increase your defense.
- Defend. Ready.
- Play In Harm's Way
There are 6 cards to increase defense to get it to 8.
Defend with 8.
"Come Get Me, Bub!" can give you a tough, heal for 3 and give you a minion to defeat.
Multiple cards to ready your identity.
Use Cybernetic Arm to help pay for In Harm's Way and you can deal 9 damage and thwart for 8. And if you defeat an enemy, remove 2 threats.