Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Captain America - Tactical Strike Force | 0 | 0 | 0 | 1.0 |
| Inspiration for |
|---|
| None yet |
Beekayboy · 58
his deck plays like a special operations team: get in, hit hard, complete the objective, and get out.
Captain America holds the line and triggers Take a Stand, boosting every ally for the next player phase. From there, Get Ready and Command Team allow the best operative for the job to activate multiple times.
Goliath is the heavy hitter. With Take a Stand, he can reach 6 ATK. Add Get Ready and Command Team and a single Goliath can deliver 18 damage in one phase.
Nick Fury can be pushed just as hard. Use his enter-play ability, activate him repeatedly, then let him defend before he would leave play anyway. If he is defeated, Rapid Response brings him straight back and triggers his enter-play ability again.
Call for Backup gives the Strike Force reliable access to the right operative at the right time, while Mission Leader adds another reward for completing the objective.
The deck deliberately skips expensive long-term economy supports. Instead, Band Together turns the Strike Force itself into an economy engine. As more allies enter play, your resources become stronger — letting Captain America spend less time building infrastructure and more time deploying the team.
Rapid Response keeps key operatives coming back for another mission, while Get Ready and Command Team squeeze every possible activation out of them before they leave.
Captain America holds the line. The Strike Force completes the mission.