Héroe
Evento

Superpoder.

Coste: 1.
Resource:

Máximo de 1 por ronda.

Acción de Héroe: hasta el final de la ronda, cada vez que Nova derrote a un enemigo o quite la última ficha de Amenaza de un Plan, prepara a Nova y roba 1 carta.

Nova #6. Nova #10-11.
Liberar la Fuerza Nova
Reviews

So, you paid 2ER for this card's effect. Lets say you did it with Supernova Helmet so it technnicaly becomes 1ER (the card in hand by itself).

Now, we must assume that it was played because you have at least one secured minion or shcheme to be defeated. your base ATK/THW is 1, meaning you have problems to do that without the help of other cards like Heroic Intuition or Pot Shot.

In the end, you need a big amount of preparation, right cards in hand and enemies/schemes in the right moment, for the most iconic card of Nova, to become quite powerful as it seems. And even if so, you will be probably depending on what you draw with it, to continue doing not-so-powerful actions as expected

matchet · 240
Are you saying this isn't good? This card is incredible, and a Nova deck should be trying to play and trigger it as often as possible. You can always clear the main scheme to break even, a single minion or side scheme makes this positive value, and the sky is the limit after that. Be sure to play player side schemes, One Way or Another, Face the Past, and similar to help it pop off — Stretch22 · 1862
Yeah not only is this card insanely good, it's one of the most fun and unique cards to deckbuild around in the whole game. Using this in Leadership with White Wolf is so much fun. — Jvenom23 · 21
May have been overlooking this on the paper. Nova's kit is aside from this card, quite standard at his best. With also having him at 1/1 stats does not really looks like helping. Nova helmet can pay a drawn event, yes, but they would be low impact event that might not really be able to clear next enemy or scheme by itself alone (stopping the engine) — matchet · 240
I wouldn't call 1 ER for 3 threat or 1 ER for 4 damage low impact. You also seem to be implying each event needs to defeat something by itself for UNF to trigger, which is of course not true — Stretch22 · 1862
The math criticizing the effectiveness of this card is is iffy. 2 er to play this card is nothing when your character has a built in multi use free resource. If you then have the resources to trigger this event only one time, you get a card, a wild resource, and a basic power. Thats 2 er back plus a basic power (which may be 1 but often is boosted). It pays itself back if you just trigger it just one time. Beyond that, this card lets you often clear a whole board while breaking even or netting positive on effective resources. Extremely good in multi-player and in solo. All you have to do is play it and watch the board empty of threats while your hand keeps refilling. — MAXFightMan · 73