Justicia
Mejora

Habilidad.

Coste: 2.
Resource:

Juega esta carta poniéndola bajo el control de cualquier jugador. Máximo de 1 por jugador.

Respuesta: después de que intervengas y derrotes un Plan secundario sin pasarte, agota Entrenamiento en sigilo → aturde a un enemigo.

No temeré ningún mal #28.
Entrenamiento en sigilo
Reviews

Solid card for Justice builds. What does Justice lack that Aggression has in spades? Stun! It's cheaper than Sonic Rifle and basically gives you unlimited stuns. The downside is that it requires you to thwart (can be a thwart event) and defeat a side scheme exactly. So if you over-thwart, it won't trigger; that means you'll need to be more strategic in your thwarting. This card would be perfect if it also worked on the main scheme, but at least it does work on player side schemes

DoxaLogos · 270

Infiltration pairs really well with Stealth Training. Not only do I love the thematics of this combo but being given the choice of how much threat you remove means you can trigger this response with a lot more ease. I’ll be building this combo into a spy deck for sure.

Heldron · 8

I am very excited to add this card to my 3-4 player Wasp thwarts everything deck. Giant Wasp can hit the trigger with 100% efficiently with her divided threat removal and having a stun on tap (possibly even most turns of the game once this in play and a group is seeing a lot of encounter cards each turn, plus PSS) will definitely help the table.

Doc7 · 39