Iron Man Yellow Aggression

Card draw simulator

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Derived from
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myeh · 40

This deck is packed with Energy resources to maximize one of the best surge attack cards in the game: Repulsor Blast. Like most Iron Man game strategies, you want to build at least a few pieces of armor in the first turn or two, hard mulliganing for them when necessary.

The allies are all Avengers with printed Energy resources (with the exception of Wasp who is powered up by Energy resources) and high damage output. They should be used for blocking or attacking. Let Iron Man do the thwarting. Use Earth's Mightiest Heroes to ready Iron Man for more thwarting if in a bind.

Once most of the permanents in your tableau are down, nearly every card in your deck will be an Energy resource. With Deft Focus, it's not hard to get a no-cost max-output Repulsor Blast.

3 comments

May 29, 2021 neothechosen · 10794

I like it! I used a similar approach a while ago, it's nice to shake things up and come up with something other than the usual (in Iron Man's case, justice-energy or protection-tech).

I'd suggest a thing or two if you don't mind suggestions.

Unless you're playing multiplayer, Quincarrier makes more sense than Heli because it can produce , needed to get aerial and get the best out of your gauntlets, and Supersonic Punch, and your helmet.

Also, I don't know how much you're using "You'll Pay for That!", but I tend to think it's not so useful given that you can thwart twice with Arc Reactor. If you don't really use it much, maybe change for Moment of Triumph? it's also and can help you stay in hero form longer, plus you've got crazy strong attacks that could make it worthwhile (Supersonic Punch while aerial, Into the Fray, Relentless Assault and, of course your best, Repulsor Blast).

Just my two cents!

May 29, 2021 myeh · 40

@neothechosen thanks for looking.

Regarding You'll Pay For That! choice, I forgot to mention that this is the deck I attempted to take through expert-expert true solo GMW so I needed all of the thwarting I could manage. I think I ultimately gave up on either Collector 2 or Nebula -- my frustration level was getting high since the schemes moved too fast for me to be able to build his suit and have meaningful turns. My original build did start with Moment of Triumph instead of You'll Pay For That and I think is the right build for vast majority of cases.

As for Quincarrier ... come to think of it, I think I didn't include Quincarrier because it was a printed mental resource and I was being overly cautious because of Hulk when I built the deck. Looking back, it shouldn't be a big deal since it stays on the table and if armor pieces are out the probability of drawing a mental resource on the Hulk response should be really really low. Including it opens up much more options as you mentioned and I think is the optimal build.

May 29, 2021 neothechosen · 10794

I get it now! Indeed GMW expert makes the thwart much needed. True solo is terribly hard, I only managed it with Captain Marvel (Ronan is almost impossible in true solo). Came close with a damage race as She-Hulk too.

Never tried as Iron man, you're courageous! Good luck with that!