Card draw simulator
|None. Self-made deck here.|
|Captain America - Side Step for 6 Damage (2.0)||26||24||3||1.0|
|Flow Like Water - Side Step for 6 damage||1||1||0||1.0|
|Flow Like Water - Side Step for 6 damage||0||0||0||1.0|
InigoMontoya · 3694
This deck has been updated on 5/3/22 here: https://marvelcdb.com/decklist/view/18958/captain-america-side-step-for-6-damage-2-0-1.0
Side Step + Nerves of Steel = 1 damage + Dauntless = 2 damage + Electrostatic Armor = 3 damage + Captain America's Shield's retaliate = 4 damage + Energy Barrier = 5 damage + Flow Like Water = 6 damage for any enemy attack 4 or greater.
Flow Like Water is a card released with Vision's Hero pack. It's a game-changer for Defense events, and for the "No Defending" Protection builds. It deals the attacking enemy 1 damage for every Defense event played (It doesn't exhaust). In this deck that includes: Desperate Defense, Preemptive Strike, Side Step and Shield Block.
It also works great for a hybrid Protection build like this one where you'd try to use Defense events first, but have no problem defending when necessary.
Here's a scenario that happened while my son and I tested this build:
Cap draws into 1 Side Step and 2 Desperate Defenses. Villain attacks Cap. Cap defends with Desperate Defense for 5. Villain attacks for 5, and gets hit 4 damage. Cap readies, and gets a card from Unflappable. The villain attacks Wasp. Cap defends and uses the second Desperate Defense for 5. Villain attacks for 4, and gets hit for 4. Cap readies. Minion with 4 attack and 4 health attacks Wasp. Cap defends then uses Side Step + Nerves of Steel. Cap defends for 3 + Side Step, and minion gets hit for 4 and dies.
Coming out in Sinister Motives are two fantastic cards to add to this deck: Jump Flip is a Defense event that that prevents 2 damage, and thwarts for 2 on the main scheme if you use an energy resource. Perfect synergy with Flow Like Water and Nerves of Steel.
The second card is What Doesn't Kill Me. It's a Protection event that requires a physical resource (Perfect for Super-Soldier Serum) that heals for 2 and readies your Hero. That's fantastic for this deck and Cap.
This kind of deck makes Defense events a lot more fun. I hope you enjoy it, too!